The Diamond Sea

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Author Seneschal
Tags author:seneschal collab daguru diamond rated sea
Created 2012-12-16
Last Modified 2012-12-16
by 6 people.
Map Data

Description Collab with da_guru []!

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Clockwork Orange Juice penumbra Xage Millenium Falconry The Pelican Initiate It's...


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As you submitted the last one, I'd take this one, okay? The eagle will land tomorrow night, you got until then to find out the code word.

Well well well

I generally like the changes you made. On a second thought though, now there isn't really any incentive anymore to play through the upper half. Most people would want to save time and don't use any trapdoors at all. Wouldn't it make more sense to make the upper half optional for agd, while leaving the trapdoor triggers where they are?


sorry for taking so long, but I've been quite busy the last days (guess why :D) []
I think there can still be some aesthetical edits done, but in terms of gameplay it seems (almost) perfect to me!

okay but now the upper part plays ridiculously easy, while the lower part got rather frustrating. I'll see what I can do, though.
apart from adding them again, I'd maybe remove some of the lower gold. not sure about the leftmost thwump you added, too. but bring back those trapdoors! :D []
didn't do much about the gameplay. hope you like the tile changes, though.

That other map you gave me plays really cool. I would change the style of the tiles, though, as the resemblance to this one's still quite big. Gameplay-wise there's just one part that's bothering me - getting past the bottom-right thwump. Shall I make some edits, also the tiles?

nice map

drones and thwumps allowed made for some cool gameplay and awesome close calls. good work, guys!
Demo Data
The map was just rather irritating overall. It could've done with fewer enemies for sure. But seriously, awesome tiles. 3

looks neat!

Gonna play it later.

very difficult terrain


don't forget to play it later
Remind me to play later.