NUMA

A map!

Thumbnail of the map 'A map!'

Hover over the thumbnail for a full-size version.

Author 1211
Tags action author:1211 rated
Created 2012-12-20
Last Modified 2012-12-20
Rating
4
by 7 people.
Map Data

Description asdf

Other maps by this author

Thumbnail of the map 'Red Shift' Thumbnail of the map 'Progress' Thumbnail of the map 'Gears in the Sky' Thumbnail of the map 'Brisk' Thumbnail of the map 'Truce' Thumbnail of the map 'Hue'
Red Shift Progress Gears in the Sky Brisk Truce Hue

Comments

Pages: (0)

O yeah

and did you get Mohit's pm? he said he wanted you to playtest our first collab

Congradulations

You, sir, have won the, "annual-make-someone-feel-juicy-by rating-like-thirty-of-their-maps"!!!! The comments are kind of short, because i can't think of that much. I didn't give that much good general advice, since I am the one that needs advice, being pretty new. But the main idea was the rating.
Yesterday I have not said to much about this map because the 'A map, a comment, an AGD..' joke thing.. But I want to write some words about now.

On the contrary, these tiles for my not seem random, if not a well structured and designed e-tile structure, I can see how you have tried to create something which we ussually do (I mean the e-tile structure) but trying to make it with personallity with some nods and modernist design, trying to innovate and not staying in the very simple structure. I like that you have been able to achieve this, and more, without adding any other type of tile, or motif, or even widening the structure at some point to two tiles wide. Well done trance.
As for the gameplay is not innovative, far from those thwumps glitches, but this isn't bad, because you were able to put some classic-ish mechanics and a simple 'Go Through' gameplay in an e-tile map in a really nice way. You have leave a couple of route options, and that's a good point, I like how you placed the mines, all 'outside' and none of them stuck to the tile. The map itself is really simple, but this is the ideal point of the map, because of its lenght. It's nice to try to Highscore it, without making any mistake or without stumbling awkwardly in any corner. I think it's the idea of the map, and I must say it is really well achieved. It's like a test of persistence and resistance. I also like that there is great room for Highscorers and tricks.

After all this, although there is nothing in it really impressive, I must say it is a map to take seriously, and try to make a good score, and enjoy it. And this is perfectly achieved, so had already rated this with 5. And I have it Favourited. Thanks for all, trance. ;)

Rather

fun

slow first try agd

that last mine frightened me :)
quite fun though 3/5
Demo Data

Also, A 5aved Map!

Another AGD!

Demo Data

An AGD!

Demo Data

Another Title!

Another Comment!

A Title!

A Comment!