Thumbnail of the map 'Sublim'

Hover over the thumbnail for a full-size version.

Author da_guru
Tags author:da_guru krrrristmas milbus playable race rated slumbi
Created 2012-12-23
Last Modified 2012-12-23
by 5 people.
Map Data

Description You got to feel, what's the right pace, you understand, you got to feel it, Luke.


Other maps by this author

Thumbnail of the map 'I Was Out In Exile Perfecting My Style' Thumbnail of the map 'Up, Up And Away' Thumbnail of the map 'Qi (氣)' Thumbnail of the map 'Lotus (Killing In The Name Of)' Thumbnail of the map 'Raving Rapids' Thumbnail of the map 'Legion'
I Was Out In Exile Perfecting My Style Up, Up And Away Qi (氣) Lotus (Killing In The Name Of) Raving Rapids Legion


Pages: (0)


ok, cool. Could I suggest calling it "Simondy"? It's like a verbal pun on "diamond sea" (with the 'd' and 's' switched it sounds almost alike)

that's perfect

would you mind if I subbed it, or do you want to?


I get your point, though I'm still fond about the idea of optional about something like this? It makes the top part a little more meaningful, I think: []

ok []

made a couple of tiny changes; moved the top gold so that trapdoors are optional for agd and I moved one of the trapdoors to make it easier

oh yeah

I did look at it, I remember not being too keen on some of the changes but I've been so busy lately catching up on holiday work that I haven't really done anything with it. I'll take another look at it when everything's died down a bit more, don't worry.

Agree with APulse

The flow was off for me, even if it was intentional, but I did like the tile set. 2/5.
thanks apulse! I'm totally aware of the points you mentioned, yet it confirms my qualms with them. finally I decided not to change anything but keep it rough, just like my other pseudo-races, and live with the consequences.


In terms of a race map, I would agree with the 2/5 (below average).
Here is a picture which points out all of the places I didn't like:

Almost all of the circled locations made me lose momentum, which is a huge part of race maps for me. In your next race , I advise you to try and "smooth" the path up a little bit.
As for the good parts, I liked how you made the ninja exit the structure and fly out for a little bit. Also, the bit with the backwards thwump (although disruptive) was pretty clever.
Demo Data


here, bros and chicks, have a demo of the intended path (slightly alternating routes may be possible)
Demo Data



alright then

rating 2/5 and not saying why is always very constructive.