NUMA

Ngodly Reason

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Author Unicorn_Drone
Tags author:unicorn_drone basedgod featured rated
Created 2013-04-24
Last Modified 2013-04-24
Rating
3
by 12 people.
Map Data

Description For the New NUMACON!

Map History [paste.droni.es]

It is the first time I am using paste.droni.es, hopefully I didn't mess anything up.. Not sure how it works, who can edit.. >.>

This map was featured on 2013-06-20

I had to play this map part-by-part before I was ready for the final test.

I hit the spacebar angrily after countless deaths. I shot up from my chair with rage to take a coffee break and smoke a cigarette. I came this close to closing n and saying “to hell with it!”

And then finally, I beat the map, and I was overcome with that euphoric sense of joy and accomplishment that so many of us have come to love this game for.

If you really want to know why I find this map superb, please see the comments. — zoasBE

Comments

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the only map worth something you ever made dude

addicting.

here's a sub 800 agd. could be at least .2 faster though... end is hard to nail though.
Demo Data

interesting.

my perspective was that you supposedly needed them to funnel down, without being hit by the rocket. Just my opinion though

I see them more like a trap than a help, and I like that.
although I thought the trapdoors were mandatory, maybe it wouldve been better if you HAD to get them to win.

Yeah, I wouldn't consider it a cheat myself. : P

Where's your cheat Leonidas?

lol

it took me 4 comments to realise this was featured.

I was like.. ow new comment, cool.

Another one, same map?

And after a while I noticed this..

lol.

thanks for comments, thanks for feature.

as for the trapdoors.. Maybe it would be cool if the trapdoors were more optional to get . That could make it cooler somehow.

AGD

Without the trap doors the map would have been a tad cleverer.
Demo Data

Cramped experience

It plays like something between a jumper and an action, but not really being great at either one. It felt awkward.

this is pretty fun

its solid and i guess its addicting. 3.5/5

although i dont like how you can cheat... see my demo
Demo Data

First Try AGD

It's alright. I'm going to give a 3. The top right section was awesome (see demo) but everything else just felt too close-knit.
Demo Data

AGD.

bah, a cleaner run would get sub-800. map was decent.
Demo Data
Not a comfortable environment to play in, I felt like I never really had any options moving around.

AGD

Could be smoother, but this is a pretty good route.
Demo Data

Review awesomely proofread by Meta. <3

Not my previous badly wrote comments... :P

wow this is cool

I didnt even realize this was a basedgod at first XD

underclocked

speedrun
Demo Data

nice map!

5 from me.
nice entry
Demo Data

You're welcome.

Also is really cool to see the map history. How you have progressed with things and concepts and how finally you got a whole sense and also being able to clean everything and fit perfectly the layout together. :D

Omg thanks, loved your comments!

Yea, thanks for notcing the seeker drone, I'm proud of its path..

Anyway wanted to make something funny, because I'm kinda NOT using the tileset, because I just tiled it away. ; D

Enjoyed watchign your demos..
To be honest I did not intend the launchpad to work that way, but yeah, it gets you jjust right past those mines. : )

Forgot to say, lovely and well done last challenge to get into the Exit room, it increases the difficulty just a bit, and made ​​this something like /was not completed until the last second/, challenging, perfect for die there many times with that rocket just before the Exit. Awesome thing.

AGD

sub1100.

Well, as I have said before, this it's a great map.
You made it so classy. Having some well structured patterns, squared golds with switches in both sides, and some linear patterns with both gold and mines in central area. That just shows background thinking behind the creative process and testing a style and maturity in mapping. The way you configured the tileset is also really elegant, providing an E-tile structure surrounding the base tiles for the competition and creating a whole that seems unique and solid.

The gameplay, gorgeous. While it's flowy in a certain way, is intense and super technical. The main concept of those well placed line of mines in both sections, Exit area and gauss section, make it in a super interesting challenge for skills. The three active enemies works really well together and they are placed resourcefully. The rocket being in an obvious spot it's able to cover almost every area in the map, and while it is not really tough, it is persistent and make you keep the caution to not commit any mistake. Gauss is genious, provide an awesome and technical challenge mixed with those mines. And the seeker action is superb, you can cross with it at several points, and his path is really cool, being this able to access to the Exit key area. Plus the launchpad measurement is just perfect.

I was hooked playing this map for more than 90 minutes, mainly in highscore mode, and I have to say that I had a great experience. It's certainly a challenging map and took me sincerely too many attempts, but it's just the kind of map in where you play and play until you reach your objective, finally I was able to get a good run. A really satisfactory map, and also has an amazing replay value. You have done a really great job Unicorn, with tiles, and especially with objects, I really appreciated and loved how you have used them, with class, style and technique.

Sincerely, long ago that I do not 5aving a map with so much pleasure.
Demo Data

SR

The way you placed mines there make this a lovely challenge.
Demo Data
The gameplay is delicious, gorgeous, technical and intense. It have a really nice replayability too. The style of the map is classy, and I like it is more extent than your usual mapping lenght. Also, you used tiles pretty well. You have been able to take the base, and turn it into something that looks like a whole, something unique and solid. You did a very good job. This map is great.

btw, you used paste.droni very well too. ;)