NUMA

Meltdown

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Author Evil_Bob
Tags author:evil_bob playable puzzle rated
Created 2005-12-24
Last Modified 2005-12-24
Rating
4
by 10 people.
Map Data

Description I have to give credit to tktktk's extremly inovative level Reverse Psychology ( http://numa.notdot.net/map/12791 ). That is where I got the inspiration for this one. Anyway, the goal is to get all gold or in other word get to the door unlocked at the begining. You avoid doors untill the end. You can hit doors as long as you eventualy hit a trampoline (then you will stop dancing and come back to reality). Anyway - rate, comment, post demos and of course have fun. =p

Other maps by this author

Thumbnail of the map 'The Epic - Part XXIII - Shrunk' Thumbnail of the map 'Confuzzlin' Thumbnail of the map 'Skizzle' Thumbnail of the map 'Shark Bait' Thumbnail of the map 'Skud' Thumbnail of the map 'Wired'
The Epic - Part XXIII - Shrunk Confuzzlin Skizzle Shark Bait Skud Wired

Comments

Pages: (0)

you stole my idea before I even made it XD

Ahhh...

I see... Then I guess it is just commun knowledge...
Or it is impossible to give credit...
Anyway I saw it at reverse psycology...

In fact

Reverse Psychology was really not the first map to implement that. There were numerous others before it utilizing that technique.

5/5 and faved

Excellent execution of an excellent concept.

Here...

This demo goes through a door and then continues...
It does not stop when you hit the exit...
Demo Data

No...

Not if you play it in debug mode...

Err...

If you do have a demo, it'd stop the moment you hit one of the exits...

So you only have 1/4 a demo, really.

...

If you have any questions I can post a demo...