NUMA

25-3 Golden Glory

Thumbnail of the map '25-3 Golden Glory'

Hover over the thumbnail for a full-size version.

Author R3D_N1NJ4
Tags 25-3 3 author:r3d_n1nj4 episodes gold rated series
Created 2013-05-12
Last Modified 2014-01-24
Rating
3
by 5 people.
Map Data

Description not a very complex map, but i liked the tiles and i found the rockets fun to dodge. hope you enjoy the map.
edit: almost forgot. special thanks to Bio for giving tip s to improve the map when i was making it.

Other maps by this author

Thumbnail of the map '24-2 Providence' Thumbnail of the map '24-3 Simplicity is Key' Thumbnail of the map '24-4 Whatever Tunnels May Lie' Thumbnail of the map '25-0 duBO' Thumbnail of the map '25-1 The Sparse Fields' Thumbnail of the map '25-2 The Rocket Sees all, Knows all'
24-2 Providence 24-3 Simplicity is Key 24-4 Whatever Tunnels May Lie 25-0 duBO 25-1 The Sparse Fields 25-2 The Rocket Sees all, Knows all

Comments

Pages: (0)

mmm

I think its fine nan'd
maybe let trance touch it up or post it

That's a neat data pasting tool btw.

http://paste.droni.es/23368c3d16310a345ad61b08

Just to let you know, I'm gonna be gone for a week starting tomorrow, so if this doesn't get finished by then, feel free to do whatever the heck you want with it :P

I'd love to make a collab with you! It's a very neat tileset, too (though I'll probably edit it to a certain degree).
Whenever you want, make a start an' send that data over! :D

thanks

AARGH!

Why Mohit_Ghune makes always better speedrun! Anyway, Great map, 4/5. Why donĀ“t you map more often?
Demo Data

Stellar design!

However, there are a few things I must touch base upon. While it looks awesome and the aesthetics are there, the gameplay along the central part of the map is a bit arbitrary. One rocket in this map would be sufficient as opposed to two. Although it is open and free, two rockets seems unnecessary and can be, but not often, austere. What I would have done was to divide the central area and design different forms of gameplay while still maintaining the style. Another problematic are would be the right side with the bounce-blocks, it's a bit whimsical and does not fit well with the rest of the map compare to the cleaner left side. Overall, just a few areas need development and that's it. With all that said, I'd give a 3.5/5v.
Other than that it was a cool playground but kinda meh...

I miss your old-style maps, you should make somore of those ;)

thanks for the RCE

i was just scrolling through hot maps, when i saw this map. then i saw your previous maps, all are pretty cool... (Y)...
i am trying to learn to make something different from DDAs, and your maps will help a lot... :)

speed

5 from me. :)
Demo Data