NUMA

65-2: Sirenens Kald

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Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Created 2013-06-22
Last Modified 2013-06-22
Rating
4
by 8 people.
Map Data

Description Here I just wanted to do something with Gold's Delay and Rockets Fire's Delay.
Not really a puzzle at all, simply an action/highscoring map with concrete mechanics due those facts. It's something more visual than anything else, also it should not be difficult for you. Have fun!

Other maps by this author

Thumbnail of the map '64-1: Your party has started without you' Thumbnail of the map '64-2: Flatman and Ribbon' Thumbnail of the map '64-3: Lazy Sundays, Easy Mondays' Thumbnail of the map '64-4: Not Rocket Science' Thumbnail of the map '65-0: Isolated Insanity' Thumbnail of the map '65-1: The Arc of a Tree, and the Shape of a Cloud'
64-1: Your party has started without you 64-2: Flatman and Ribbon 64-3: Lazy Sundays, Easy Mondays 64-4: Not Rocket Science 65-0: Isolated Insanity 65-1: The Arc of a Tree, and the Shape of a Cloud

Comments

Pages: (0)

how do I do it?

Wow...

Well that sucked :P
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awesome.

great ideas man. Loved the gold delay rocket room.
5aved.

awesome.. just unique.

comp

The first jump took me a whiel to fugre out.. then I realsied how stupid I was tryign any other route
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best jump ever

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I am okay with the delay on the rocket, what bothers me is how it isn't exactly the same every time! Not your fault though, because... n. Still very fun.
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What I wanted was just that, make the player find predictability in what 'appears to be unpredictable' but in reality it is not. The delay and the behavior of the rocket is the same for each and every single time you play this map. It's not something random.

As well, thank you very much for playing dude! <3

AGD. Very strange, not sure how I feel about it. It was all quite fun, but I would have rockets randomly kill me now and again, even in the tubes... perhaps I was actually doing something slightly different, but it didn't feel like that. Besides the unpredictability factor, very nice!
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Cool, actually I don't dislike Exit key's room as much and I don't find it as bad, I like it because there is an unusual delayed rocket and force you to play and time it a bit differently as normally, and I find it somewhat cool. Anyway, thank you so much, I'm glad you enjoyed it! :D

AGD, I really like this! Most of it is really fun, especially the middle and the chaingun section. However, I strongly dislike the room with the exit switch, because the rocket is so delayed and unreliable. Fun map!
Demo Data