in the mind of god (saxaphony ii)

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Author DaggaFork
Tags action author:daggafork featured jumper minejumper playable rated
Created 2015-07-02
Last Modified 2015-07-02
by 8 people.
Map Data

Description i [] -- jumper, minejumper

This map was featured on 2016-02-14

Sequels to great maps, just like movies, seldom live up to their predecessors, but this is the rare exception – like “Saxophony”, this map boasts a visually striking tileset, intricate routing and surprisingly varied jumps, while also adding the challenge of trying to get all the gold into the mix.

And yet, while most jumpers are too hard to complete repeatedly, this is a map so brilliantly addictive that a mere completion is in no way satisfying enough, but merely an incentive to finally, finally nail that elusive perfect AGD, in pursuit of which so many ninjas have already perished. — lifdoff

Other maps by this author

Thumbnail of the map 'the box' Thumbnail of the map 'field exercise' Thumbnail of the map 'τ' Thumbnail of the map 'Perfect From Now On' Thumbnail of the map '3 Flowers' Thumbnail of the map 'they want my soul (castle ii)'
the box field exercise τ Perfect From Now On 3 Flowers they want my soul (castle ii)


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5well map

When I read the comments, I thought "that doesn't look that bad, I can get that key". And get the key I did, surprisingly consistently.

But then I realized the first structure everyone was on about was the first bottom structure. Boy, is that hard, at least for someone who sucks at jumpers like me.

Anyway, even though jumpers are not for me, I can appreciate how good it feels to occasionally perform a difficult jump (I couldn't get past the first bottom structure consistently, so I resorted to edit mode to try other parts out) and there are plenty of feel good moments throughout the map.

Really Awesome

Loved this
Agree with tempus, could play for ages.

Amazing map

this is the sort of jumper i can play for hours


i need your help. collab?

so cool

so faved

I like this.

It's got some really good challenge to it. I guess the good thing about that first awkward jump is that it's right at the start so you don't have to smash your keyboard too bad over it. I like how the map gets a bit easier later on, so the pressure comes more from the player than the map. Still a pretty tense play. 4/5
Demo Data

The difficulty could have been more balanced but I like this map as is. :) 4/5

Demo Data

Demo Data

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Demo Data