NUMA

condemned architecture

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Author ska
Tags author:ska jumper minimalist puzzle unrated
Created 2019-05-13
Last Modified 2019-05-13
Rating 1 more votes required for a rating.
Map Data

Description Gravity is your only enemy.

Other maps by this author

Thumbnail of the map 'squid on steroids' Thumbnail of the map 'The Great Pumpkin' Thumbnail of the map 'otium' Thumbnail of the map 'playing the cards you're dealt' Thumbnail of the map 'remodulated discombobulation' Thumbnail of the map 'less is more... more or less'
squid on steroids The Great Pumpkin otium playing the cards you're dealt remodulated discombobulation less is more... more or less

Comments

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yeah my demo was longer then fof so i'll pass.
that last sequence of jumps made me feel like i dont know how to play the game
Yeah, basically my retile gave me some ideas, but I was limited by the object set. So I basically used the bottom-left corner as a blueprint and then started from there.

Regarding the gold placement, I'm not really sure where else I could put it that would be out of the way, although perhaps the bottom-left corner could be a candidate by getting a good perp jump. The only reason I included the gold was so that the average player could beat the level with enough time when played in userlevels, but I think it adds a nice touch to the aesthetic layout.
that you can make a jumper with this much variety in difficulty and jumps while committing to a simplistic aesthetic. I also like that it looked similar to your retile; almost like a redux/remix of sorts.

I wish the gold placement facilitated more jumps and options rather than being put along the compulsory route anyway, but that's just a small pet peeve.

5aved.

tough

but elegant

agd

I really don't understand how the exit switch room works. Like, on every other jump I know what to do, and it's just hard to do. But there, I just make it out sometimes; but usually I don't. Very frustrating. I'll have to return another day.

I like the aesthetics and the difficulty curve, and as fotf said the ending is just devilish. 5/5
Demo Data

agd

:P

Pretty much a flawless run up until the end.
Demo Data

Well.

That last jump is somethin. oof
Demo Data