Ant Hill Farm

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Author jasdanu
Tags action author:jasdanu retile unrated
Created 2019-05-21
Last Modified 2019-05-21
Rating 2 more votes required for a rating.
Map Data

Description Final Week of 3-tile. Opted to not have a constricted minejumper as the map would feel super claustrophobic and I personally didn't enjoy. Opened the map up and thanks to Blacklef [] for help on some nuances.

Allowed me to tweak the map a bit.

Other maps by this author

Thumbnail of the map 'Back and Forth (Read Description)' Thumbnail of the map 'The Little Pirate Ship That Could' Thumbnail of the map 'Floorguards Probed me and Left me Defeated' Thumbnail of the map 'Messing About the Rafters' Thumbnail of the map 'Chambers' Thumbnail of the map 'Hounds of Baskerville'
Back and Forth (Read Description) The Little Pirate Ship That Could Floorguards Probed me and Left me Defeated Messing About the Rafters Chambers Hounds of Baskerville


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I do realize the bottom rocket could have been utilized more. But too late for that now. :P
Possible. I might not bother speeding my demo up but, I do enjoy how this map turned out.
Demo Data


Still feels pretty constricted to me haha, but not in a bad way. Rockets provide good pressure, and it was fun to work out a path.
Felt like the map petered out after the second rocket a little, while still enjoyable it had less going on and was easier than what came before.
I think tiles could have been built to engage the mines more in those areas. I might've even made the more central door key only accessible from underneath, creating a moment where the central rocket could provide some pressure again through the one way?

But overall well done! did well to control rocket pressure especially.
Demo Data

quick demo

well done!
Demo Data