Thumbnail of the map 'Arid'

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Author ChrisE
Tags author:chrise drone gauss randomdigits rated truetree
Created 2020-06-06
Last Modified 2020-06-06
by 5 people.
Map Data

Description A collab with RandomDigits [].

We slept on this one and it's all the better for it.

Other maps by this author

Thumbnail of the map 'Enemy Arches (Arch Enemies)' Thumbnail of the map 'Arch Enemies (Enemy Arches)' Thumbnail of the map 'The Great Snake Race of 1986' Thumbnail of the map 'Magnetic Maw' Thumbnail of the map 'Artifact' Thumbnail of the map 'Quaint'
Enemy Arches (Arch Enemies) Arch Enemies (Enemy Arches) The Great Snake Race of 1986 Magnetic Maw Artifact Quaint


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incredible map

everything fits together so well. NUMA needs more cactus maps.
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Yeah fav'd

There's such a nice sense of space through the level. There's a real atmosphere shift between each area, which remain softly defined yet entirely cohesive. I think the atmospheric shifts are partially due to the different ways you move with the ninja in each area, springing between bounceblocks, clambering over the cacti, a sense of floating (or at least a recognition of being in the air a little longer) in that jump to the exit key. I love the bounceblock you can jump into on your way down from the starting position too. Sense of solitude in the little gold nugget area. Defs one of my favs of the year
Demo Data
So good. I'll post a demo when i get a sec
plays well. I like the simplicity and the tiles
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Bookmarked to play later


lovely and open. this is almost an agd.
Demo Data


Here is a counterclockwise AGD.
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Here is a clockwise AGD.
Demo Data