NUMA

Do It For Me Now

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Author kamikaze3000
Tags author:kamikaze3000 dda rated
Created 2006-04-25
Last Modified 2006-05-02
Rating
4
by 10 people.
Map Data

Description a HOLD LEFT DDA. this is my first DDA, so im no good at making maps as great as the improbability drive etc.

it would be great if you could give me suggestions for improvements and such.

rate and comment too

thanks

EDIT: Press 1 before you start

Other maps by this author

Thumbnail of the map 'lights and sounds' Thumbnail of the map 'lights and sounds (editted)' Thumbnail of the map 'Coca-Cola' Thumbnail of the map 'Race Eerie' Thumbnail of the map 'American Idiot' Thumbnail of the map 'dedication to thecalcgenius'
lights and sounds lights and sounds (editted) Coca-Cola Race Eerie American Idiot dedication to thecalcgenius

Comments

Pages: (0)

lol

i just got cheated. ah well

Demo Data

ok

thanks adster. maybe i should change that then
trapdoor jumping is hard to master, well done. speed was good, but not many tiles, so a 3 from me.

also, state that its a click 1 before playing, as that creates closer calls.

actually doghouse

there was repetition on some of them

1.5/5

too many edited launchpads and no repetition on them witch wasn't good at all. In total i didn't really like it.

very good

for a first.

I

thought it was quite good

..

how does locked/ normal door propulsion work?
i like gold delaying thwumps for alot of speed and there is also locked/normal door propulsion.

cool

thanks pindicator

N Propulsion

1) Jump Pad
2) Trap door
3) Thwumps -- (can be used MANY ways: if N doesn't get squished he usually gets shot out fast, particularly good with slopes and #4)
4) Coin delay grey soft boxes (coin delay them so that N does not bounce off of the box until he is inside the box -- again, a lot of speed can be generated here)

here I am

holding right. :)

thanks

i wont use so many next time. its just that im not sure how to propel N otherwise

good

this is a great first DDA, just try not to use so many eddited jump pad.