NUMA

Pyramid of friggin' doom!

Thumbnail of the map 'Pyramid of friggin' doom!'

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Author Cheesy2
Tags action author:cheesy2 playable rated v1.3c
Created 2004-12-29
Rating
2
by 9 people.
Map Data

Description You are a pharaoh who has had his pyramid infested with robotic drones. To deactivate them, dodge them as you navigate to the capstone, where a very convenient deactivator switch(Exit) is located.

<THE MINE AREA IS POSSIBLE, JUST VERY HARD>
Good luck.

Other maps by this author

Thumbnail of the map 'Abandoned Mine' Thumbnail of the map 'Multi-Element DDA' Thumbnail of the map 'Physics log' Thumbnail of the map 'Curve-N-Loop Racetrack'
Abandoned Mine Multi-Element DDA Physics log Curve-N-Loop Racetrack

Comments

Pages: (0)

These are not affected by CPU speed or whatever. Otherwise, demos would not work worldwide across all computers. Adding a lot of objects can reduce /framerate/ which is a different issue (and it takes an awful lot of objects usually). However, the more turrets and launchers you add, the longer each one will take to respond, irrespective of framerate or number of objects.

Hope that helps.

Demo

Just a demo. I found it pretty easy actually.
Demo Data
Thanks for the advice, HeartView. Keepin' it in mind next time. Explanation: I've been spoiled by my extremely fast computer.

Generally speaking

Live by the "Rule of 3" when it comes to gauss turrets and missle launchers. Any more than 3 at a time and it is generally too much lag for what they add to the level.

..

I got to the thwump room on my first go, mines were fairly easy, waay too many objects though, too many of each thing.