NUMA

think fast

Thumbnail of the map 'think fast'

Hover over the thumbnail for a full-size version.

Author ianb
Tags author:ianb rated test v1.3c
Created 2005-01-24
Rating
4
by 5 people.
Map Data

Description run faster. This was just a little test level, in which if you go round as fast as possible (see demo), everything works, but if you don't... uh oh. I was going to make it bigger, but decided it might get a bit to laggy for your tastes.

Other maps by this author

Thumbnail of the map 'the light fantastic' Thumbnail of the map 'the thwump fantastic' Thumbnail of the map 'back to front' Thumbnail of the map 'back to front 2 (euphoria)' Thumbnail of the map '4parts' Thumbnail of the map 'seeker tricks'
the light fantastic the thwump fantastic back to front back to front 2 (euphoria) 4parts seeker tricks

Comments

Pages: (0)

nice idea, exploiting the fact that thwumps can go through oneways. I wasn't as fast, but that's ok.
Demo Data

as i went

I did it like I did with the back to front levels (demo does everything). See where the ninja ends up (if it is forced, then he must be in a certain place) then put in something to force him onwards.

Very clever.

How much planning did that take? Or did you just work it out as you went?

and

this is how it is done. The last bottom corner is actually really trickey. No breaking of walls is allowed!

I may try to make one where your path and speed are equally forced, but without all those nasty one-ways. Maybe using gold delay/mines. Hmmm
Demo Data