Thumbnail of the map 'Phrenology'

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Author nevermore
Tags action author:nevermore bitesized playable rated v1.3c
Created 2005-03-05
Last Modified 2005-03-05
by 20 people.
Map Data

Description This is a possiblility for NC6, but I'm not sure if I'll submit it. I created some of the tileset with the level "Scaffolding" in mind, and then I made it flow much more by making it more complex. I feel like the bottom half is too open, but I don't know how I can work with it. Comments, rating and demos appreciated!
Edit: OK, so I Played with some of the tiles, and replaced the rockets near the exit. I also added in some drones, which make the level more zany. Anything else I could consider?

Other maps by this author

Thumbnail of the map 'Tombs of Giza' Thumbnail of the map 'Unlocking the X - Jump test' Thumbnail of the map 'Ectoplasmic' Thumbnail of the map 'Blowing smoke' Thumbnail of the map 'Loopy Paradise' Thumbnail of the map 'Sendy's dedication'
Tombs of Giza Unlocking the X - Jump test Ectoplasmic Blowing smoke Loopy Paradise Sendy's dedication


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Looks like I never replied. Anyway, I'm all for removing that bottom gold underneath the drones and doors. The rest of the map flows beautifully, but then you have to mess around down there to get an all gold. I don't think it fits in too well.

Nice demo!

I don't know why I got that gold in the beginning of my demo.
Do you think the gold in the middle island is too hard to get? I've done it, but it's quite a challenge.

Great map.

I really enjoyed it. I spent quite a while on this quick completion demo: the drone/rocket combination at the top take some work to get past very quickly.
Demo Data

Completion demo

It's not great. I sort of got stuck with one of the drones on the left side.
Demo Data


It's fun to play, for sure, but it's lacking a bit of challenge. It's too... 'static' or something... Like, too predictable. Maybe throw some dronage into the mix? Also, when I got the gold near the exit I felt really pinned down by the rocket launcher.