NUMA

Tile FX

Thumbnail of the map 'Tile FX'

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Author exuberance
Tags author:exuberance autogenerated bitesized rated test
Created 2006-12-13
Rating
4
by 11 people.
Map Data

Description Just an example of what my Tile-Art thing can do, if anyone wants the program.
I have a separate program for generating circles.

Don't load it in N, the triangle tiles turn into launch pads.

Other maps by this author

Thumbnail of the map 'hhhhhmmm... NO NAME FOR YOU!!' Thumbnail of the map 'Demo Challenge 3' Thumbnail of the map 'Demo Challenge 4' Thumbnail of the map 'Demo Challenge 5' Thumbnail of the map 'That Which Is Not Seen' Thumbnail of the map 'Tile Ring'
hhhhhmmm... NO NAME FOR YOU!! Demo Challenge 3 Demo Challenge 4 Demo Challenge 5 That Which Is Not Seen Tile Ring

Comments

Pages: (0)

LOL

Now it's bitesized!!!
(Not my fault)

LOL

Now it's bitesized!!!
(Not my fault)

Duuurrr

Put it after the tile code

.

On the forums it says (s) will automatically copy the map data but when i paste into N i get a screwed up map that looks nothing like what i made.

This is what i get.

2^194,200,0,0!2^195,202,0,0!2^195,205,0,0!2^195,206,0,0!2^196,207,0,0!2^197,208,0,0!2^197,210,0,0!2^198,211,0,0!2^199,212,0,0!2^200,213,0,0!2^200,214,0,0!2^201,215,0,0!2^202,216,0,0!2^203,218,0,0!2^203,219,0,0!2^204,220,0,0!2^204,221,0,0!2^205,222,0,0!2^205,223,0,0!2^207,224,0,0!2^207,225,0,0!2^208,227,0,0!2^209,228,0,0!2^210,228,0,0!2^211,229,0,0!2^212,230,0,0!2^213,231,0,0!2^215,232,0,0!2^216,233,0,0!2^217,233,0,0!2^218,233,0,0!2^220,234,0,0!2^221,235,0,0!2^223,236,0,0!2^224,237,0,0!2^226,238,0,0!2^227,239,0,0!2^228,239,0,0!2^231,240,0,0!2^232,242,0,0!2^233,242,0,0!2^235,243,0,0!2^237,243,0,0!2^239,244,0,0!2^242,244,0,0!2^244,245,0,0!2^246,245,0,0!2^249,246,0,0!2^252,246,0,0!2^254,246,0,0!2^256,246,0,0!2^257,246,0,0!2^259,246,0,0!2^260,246,0,0!2^262,246,0,0!2^263,246,0,0!2^266,246,0,0!2^268,246,0,0!2^272,246,0,0!2^274,246,0,0!2^276,246,0,0!2^279,246,0,0!2^280,246,0,0!2^282,246,0,0!2^285,246,0,0!2^287,246,0,0!2^289,246,0,0!2^291,246,0,0!2^293,246,0,0!2^296,246,0,0!2^298,246,0,0!2^301,246,0,0!2^304,246,0,0!2^306,246,0,0!2^308,246,0,0!2^312,246,0,0!2^314,246,0,0!2^316,246,0,0!2^317,246,0,0!2^319,246,0,0!2^322,246,0,0!2^324,246,0,0!2^326,246,0,0!2^328,246,0,0!2^330,246,0,0!2^332,246,0,0!2^334,246,0,0!2^337,246,0,0!2^339,246,0,0!2^342,246,0,0!2^344,246,0,0!2^345,246,0,0!2^349,246,0,0!2^350,246,0,0!2^353,246,0,0!2^356,246,0,0!2^358,246,0,0!2^361,246,0,0!2^364,246,0,0!2^366,246,0,0!2^369,246,0,0!2^372,246,0,0!2^375,246,0,0!2^376,246,0,0!2^379,246,0,0!2^382,246,0,0!2^384,246,0,0!2^386,246,0,0!2^388,246,0,0!2^389,246,0,0!2^392,246,0,0!2^395,246,0,0!2^400,246,0,0!2^402,246,0,0!2^405,246,0,0!2^407,246,0,0!2^410,246,0,0!2^414,246,0,0!2^416,246,0,0!2^419,246,0,0!2^422,247,0,0!2^425,248,0,0!2^428,248,0,0!2^431,249,0,0!2^433,249,0,0!2^436,249,0,0!2^437,249,0,0!2^439,249,0,0!2^442,250,0,0!2^444,250,0,0!2^447,251,0,0!2^450,252,0,0!2^451,253,0,0!2^454,255,0,0!2^456,256,0,0!2^459,258,0,0!2^461,259,0,0!2^465,262,0,0!2^469,265,0,0!2^474,270,0,0!2^478,274,0,0!2^484,280,0,0!2^487,285,0,0!2^490,289,0,0!2^493,296,0,0!2^495,303,0,0!2^496,305,0,0!2^496,303,0,0!2^496,302,0,0!2^496,301,0,0!2^496,300,0,0!

GARBAGE!
but i can't seem to get the compiler working (s) Please help.
o_0

I should've disabled ratings...

At least it's not bitesized :)

Linkage

http://metanet.2.forumer.com/index.php?act=ST&f=33&t=14447

Im not demanding,

im just asking.

what

object is that?

I already asked.

On his other map.:P

OK

and I'll add a circle generator to it

I suggest you

post the program in the forums.
the big version looks awesome at the diagonal part.