NUMA

Tower Crash

Thumbnail of the map 'Tower Crash'

Hover over the thumbnail for a full-size version.

Author nevermore
Tags author:nevermore rated test v1.4b
Created 2005-04-27
Rating
4
by 12 people.
Map Data

Description A new technique in the tower effect. I used thwumps in the tiles. Sometimes carefully placing thwumps can keep the ninja alive when he shouldn't, and sometimes it makes him go faster.
Sorry, Atramentis, I couldn't get 'im going any faster than 11 frames...

Other maps by this author

Thumbnail of the map 'Mother Thwumping Impossible - Revisited' Thumbnail of the map 'Insanity' Thumbnail of the map 'Telekinesis' Thumbnail of the map 'Tattletale' Thumbnail of the map 'Xenophobe' Thumbnail of the map 'Contraction'
Mother Thwumping Impossible - Revisited Insanity Telekinesis Tattletale Xenophobe Contraction

Comments

Pages: (0)

Yes

he comes back down

5,000

You guys with these insanely in-depth experiments are doing something truly gnostic here. Wow.

Ahem.

I've been waiting for about 20 minutes now. Does N come back down?

Yeah, pretty cool technique.

Yeah...

Atramentis and I are working on the infinate looping tower loop thingo... sure is difficult! Ah well- we've almost got him around twice, but he keeps on exploding. You enlarge the explode gap? He doesn't get through someplace further on. So you add momentum up to that point, and the whole level ends up being shifted ever so slightly to the left.....

But we will get there, you see if we don't.

Uh...

Is he SUPPOSED to evaporate at the top?

Hah!

You read my mind. I've gotten it go around twice, still working on the infinite loop.
Except I'm using atramentis' Tower Loop, instead of Up and Down.

I'd like to see..

..Someone making a tower effect that goes up and down in an infinite loop. Dunno how possible that is, considering the speed needed to pull it off.

Hah!

Try jumping every other frame starting with the second. Everything still works!
Although, not so if you start with the first.
Demo Data