NUMA

The Camouflage Managerie

Thumbnail of the map 'The Camouflage Managerie'

Hover over the thumbnail for a full-size version.

Author toby3p0
Tags author:toby3p0 dda rated
Created 2007-02-08
Last Modified 2007-02-08
Rating
4
by 18 people.
Map Data

Description Tops out at 1405 frames...I couldn't reach my usual goal of 1500 frames because of the lack of space, and there were no ways to launch N without that ruining the DDA...anyways, it has no gold delay (not counting propulsion), and N manages to go through the wall in the upper part of the level, which is pretty sweet.

Special thanks to MasterJmd for the awsome tileset,
http://numa.notdot.net/map/23734 .

Enjoy, rate, and comment, as always.

Other maps by this author

Thumbnail of the map 'Random Gradient' Thumbnail of the map 'Industrial' Thumbnail of the map 'iNtricacy' Thumbnail of the map 'Exponential Decay' Thumbnail of the map 'Surya deva' Thumbnail of the map 'Nuclear Subs DisAd'
Random Gradient Industrial iNtricacy Exponential Decay Surya deva Nuclear Subs DisAd

Comments

Pages: (0)

...

After looking at some of the comments, and back at my DDA, I'm surprised that my DDA made it to the front page. Thanks for the ratings, and more importantly the comments. Keep them coming.
launchpads and gold delay dont necessarily equal bad, its just that too much of it is retarded. just make a dda that uses a little bit of everything. some of the best early dda's use a TON of gold delay, but theyre still awesome to look at.
This isn't bad, but it could be a little better. Definitly longer.
But I know how hard this must have been to make, so I have to give you a 5/5