NUMA

Ceiling Guards

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Author Maniak
Tags author:maniak rated test
Created 2005-06-27
Last Modified 2005-06-30
Rating
3
by 7 people.
Map Data

Description To all of you people who want ceiling guards in 1.5: shut up. You can make them using existing objects.

Other maps by this author

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Turret Run Roundabout Route More than it is The Errand Drone System Once Belonged

Comments

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This is why it'd be nice to have ceiling guards:
THIS WAY LOOKS SILLY!

Wall guards would be particularly nice for climbing walls and stuff, though.
Ceiling guards would be neato completo, wouldn't they?

okay...

again, sorry if I came off as being angry at you. I just don't appreciate, in particular, you telling people to shut up over so small a matter. it just sounds kind of mean. anyway, whatever, I'm over it by now. :D

Also

I edited the description. Happy now? <_<

Yeah...

I'm just saying, it's EXTREMELY unlikely that Mare and Raigan will ever implement that, and if you're so impatient and want ceiling guards, then just shut up and do this. It probably won't happen, but you can do it this way in the meantime.

oh yeah,

thanks for rightfully shooting down such a stupid idea, maniak. you have really shown that it is obviously _SO_ much more convenient to use a hundred locked doors and oneways and have a crappy-looking floating floor-guard than to simply design one new object that can ride across ceilings.

sorry for sounding mean, but I am extremely sick of people blowing off GOOD ideas with the reason that "they can be done just as easily in the present game." It is supremely silly (and naive) to think somebody would actually use your method of "ceiling guards" in a serious level.

I don't even mind if you are only trying to show off your innovative thinking by proving that it is _possible_ to make ceiling guards with present objects, but telling everybody who wants them in 1.5 to simply "shut up" is obsurd, because it obviously isn't "quite easy" to make them using your hodge-podge method. This is not all directed at you; sorry that my accumulated frustration happened to be exerted on your map :P.

perhaps you weren't even being serious in this map's description, and if you weren't, then I apologize to you and direct this message at the rest of the nay-sayers.

Because...

there's this edge of the door that would slow you down.

Doors

Pros for locked doors: Once they are opened, they don't interact with the ninja. However, they produce longer code as they have more co-ordinates.

Pros for normal doors: Nicer on your ears, less code because there's no switch. But sometimes the ninja can get caught on the 'side points' which are technically tiny solid points either side of the door.

This has been a public announcement.
Also, why locked doors? Use doors, they're less ear-pain-y. =D
Demo Data

Except...

They don't really act like floor guards your way...
Demo Data