NUMA

The Sunday N

The Sunday N
by Alex Kurcharski, featuring Tanner Rogalsky and Matt Blaylock

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Apologies for the lateness, my fellow wayfarers from the hometown of Cunt. No Nterviewed this week. Tanner wasn't feeling up to it. Also, I have been rather busy, so it might not be as perfect a job as you expect from me. Oh well, what can you do?

The Daily Rundown
July 22nd to July 28th

July 22nd

I agree, do you agree, do they agree, that this is funky?

I also wonder. I wonder how many people. I wonder how many people will even understand the turmoil.

July 24th

I feel truncated. It is like a trash compactor. I reminisce of Star Wars.

July 25th

I really do not believe that it is a fiasco. However, he certainly might.

I see all good purple turn their reds away so satisfied, I'm on my grey.

July 27th

Dmm dmm dmm doo doo dmm dmm. Dm dmm dmm dmm doo doo dmm dmm. Ting ting!

July 28th

My boner visible, I asked the mayor what he would do about the crisis. He responded with an entendre that sent him all the way to heaven.

Maps of the Week

  1. yahoozy_Guacamole - Passenger Seat
  2. Green_Ghost - I wonder how many people
  3. lord_day - Experimental Minefield (Redless)
  4. norelay - Cracking Under Pressure
  5. seven_two - A Meeting With A Killer
  6. Jiggerjaw12358 - Jig's Latest Drone Path Fiasco
  7. in_dub - drone squash

News

Level Packs

Only one worth a mention. Ta-da.

The Songs I Listened To, As I Wrote This

Dream Theater - Surrounded, from the 1992 album Images and Words
Stars of the Lid - Requiem For Dying Mothers, Part 1, from the 2001 album The Tired Sounds of Stars of the Lid
Stars of the Lid - Requiem For Dying Mothers, Part 2, from the 2001 album The Tired Sounds of Stars of the Lid

Artist Commentary of the Third Kind

K-K-K-Kashkin-n-n!

Jenga: It's pretty, fun, and requires timing. The simplicity of it appeals to me. Quite at odds with maps like Zwitterion, or Internal Jocularity. My demo was satisfyingly good fun to make.

Swift Wings & No Regrets
Unhealed & Alone
High Hopes & Uncertainty
: I'll talk about these maps together, as they're part of a series. Almost every time I begin making a map, I end up with this sort of layout; extensive, interlocking segments and a horizontal symmetry. With other maps, I either muddle sections together, or my interest is taken by a single element which I experiment with. These three maps represent my best attempts at capturing the aesthetic ideal I can't help but strive towards with every blank canvas. I like to think my writing functions in the same way as this trilogy; thoughtfully constructed, but with little public appeal, as it is often impenetrable.

Scarab: My favourite tileset. The spacing of the map makes for interesting gameplay, though some of my placement looks dubious in retrospect. One of the few maps where I'm happy with the name, too.

Lucy's in a Pie with Spices: I like patterns. Often, my tinkerings with visual appeal don't produce playable, or least, enjoyable action maps. LiaPwS is the most notable exception; it's smooth, challenging and KinGAleX liked it. Look for it on an Xbox near -you-.

Leave Pass II: It's just -so- hard, but in a cleaner way than my earlier jagged-tileset maps. I edited more extensively with this map, and sought help with the flow, which is evident in the friendlier gameplay. I think of LPII as "Classic Kashkin."

Like Cocaine: With Like Cocaine, I tried to combine two styles that I had explored previously: that of the open bounce-block vs rockets maps, and the pointy-structures with mines maps. It worked, so I'll be forever proud of this map.

Pyramids: Perhaps this is the most inspired of my ASF maps. I do love the contrast between the sections. At the time I was listening to a lot of prog-rock, so I tend to think of this map in that style. From memory, this was Alex's favourite ASF map of mine, so that probably strengthened the connection.

Zeit fur das Herz: Translated as "Time for the Heart." Yes, that is meant to be a heart. Several prototypes were cast aside before I decided to draw out arterial mine paths. It looks cluttered, but it turned out as a nice challenge.

He's not Heavy, He's My Mound of Gold!: Usually I make a map, realise it's furiously frustrating, and then submit it anyway. Here, I tried to hone in on the inner orb of vexatiousness that exists within my imagination. Aside from the squeeze and dual rockets, which are both explicitly irritating; the entire map is constructed on an awkward angle. Not to mention the obligatory gold collection. There's a defiant sort of fun to be had, for the cool-headed.


Woo! Party on, dudes.