NUMA

Continued V3

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Author Riobe
Tags author:riobe dda fun nonplayable rated
Created 2008-07-05
Last Modified 2008-07-05
Rating
4
by 5 people.
Map Data

Description Made a DDA that is going to be over 10000 frames soon. Enjoy!

EDIT:WTF!!!!!What's up with the lagg!?!?!?!?!?

EDIT 2:#200!!!!!!!!

EDIT 3:Play in debug.

EDIT 4:Can someone please tell me what is up with the lagging right before the exit?

Other maps by this author

Thumbnail of the map 'Candace V3' Thumbnail of the map 'Half Credit' Thumbnail of the map 'Safe Zone' Thumbnail of the map 'Common Sense' Thumbnail of the map 'This Map Was Not Featured On 7-4-08' Thumbnail of the map 'Shreds'
Candace V3 Half Credit Safe Zone Common Sense This Map Was Not Featured On 7-4-08 Shreds

Comments

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Congrats and Thanks

You are making a crazy number of maps, and none (i think)suck the life outta me. I enjoy most of your maps. I really like this, but I think it could use a lot more improvement.

Well

I joined 3 months ago, but I took a month break for absolutely no reason. :)

200 maps

and you only joined a month ago.
We'll be seeing you with the most maps soon.

No problem

:D

really coolio

5
congrats on the big 2 o o
and thanks for ratin all my maps

lol

happy 200th!
good dda too, you're improving, i like when the ninja got hit by one of the rockets lol. i think you should keep the action compact in one area though, and have near-constant close calls for a while, and then when you finally can't use the area any more, moving to another area. this map is all over the place. good job tho 4/5, i especially liked the parts where the ninja weaved in and out of the stream of rockets, those were especially good.
your launchpad ddas seem to be improving, and you are getting better rocket close calls. I reccommend taking out the gold delay and adding some chainguns, maybe a rotating laser drone :p
the more it lags, especially if objects are stacked on top of each other, like with gold delay. Thus, as the DDA gets longer and longer, there will be more objects, and eventually you'll be forced to use gold delay if you want to reach 10,000 frames (you already have gold delay anyway), which will cause a huge loading time and a lot of lag. Having a lot of rockets also causes lag, because in each frame, N has to render the smoke and the path of the rocket. I hope that explains the lag.

Congrats on 200 maps, by the way. I have 5% of the number of maps you have.