Featured Maps: 1 to 10
Featured map for 2013-05-21: bridges to heaven by Templex
Really late feature, apologies.
Frankly I hate most old maps, just like I hate old songs and old people. But I don’t hate this map. Sure, the aesthetics might be seen as a little outdated, but something about the way it’s been structured is really nostalgic; people don’t really place enemies and objects like this anymore, and this style of gameplay has effectively been lost (or at least obscured by the need for an increasing standard of complexity). “Bridges to Heaven” combines this with a picturesque atmosphere that makes clambering the edges of the airborne playground even more exciting.
Featured map for 2013-05-18: Planetarium by Jawbit
He woke up late, very late. He looked at the clock, three. Wait, why didn’t his alarm ring? It didn’t matter to me. He was late.
Up he got in a marvellous haste unseen to a regular day, through the library and out the door, though the books called for him, “no,” it was too late.
There was work he needed to complete, a capacious collection of constellations to conjure. He ran weak, his feet heavy, not light. Would he make it in time, could his feet compete?
The planetarium waited, as if abandoned.
He ran. He ran.
(cont. comments) — DaggaFork
Featured map for 2013-05-17: 60-3: Circus by zoasBE
One of my favorite perks about N, and specifically N mapping, is replay-ability. Why should you not enjoy a map more than once?
Sure, you might get tired of playing it after a few minutes, but to me that doesn't compare to a map that does not become boring right away.
This fascinating zoas-map is built of simple mechanics, yet it has a great replay-ability factor. Almost every time you play you can find another easier way to beat your previous run, until you finally reach the goal of speed perfection.
Enjoy! — 123leonidas321
Have you ever wondered why E-tiles are named after the letter E? For me, the answer "because it's the key used to place them" is not enough. Why, specifically, is it this letter of the alphabet?
Moving on. When I think about Wizard's maps, there are three or four categories jump to mind: DDAs, retiles, conceptual races and E-tile puzzle-ish jumpers. With this last category, he is a genius. It is through great technical skill and knowledge, and through exquisite delicacy and meticulousness, that he is able to create such remarkable maps.
You want E-tiles? Here, have some. — zoasBE
Featured map for 2013-05-14: SDY 58-4 - Futuristic Bamboo Forest (edit) by Sendy
I need to break free.
For the longest time I have had a recurring dream. In the dream I am stuck playing this map again and again without knowing why. Unlike chains, being attached to this map is quite enjoyable however. Similar to the way that the original Metanet userlevels captured my attention, because of its texture, re-playability, difficulty and noteworthy performance, this map is a classic. Simple as that.
And though I should, I don't want to break free. — zoasBE
Featured map for 2013-05-12: Why Should the Fire Die? by script
Braving some harsh map-building requirements, script has constructed a delicate and balanced adventure! Open chambers adjoined by chokepoints make keeping your rocketbaby alive and healthy a challenging, but not aggravating, proposition. The open build allows for creative runs, and it's both fraught with explosions and childlike wonder, much like parenthood. — PALEMOON
Featured map for 2013-05-11: Maintenance by Viil
To some people N is a holiday. It's an escape from the confusing, difficult and darn-right knackering world that we live in. To be able to sit before the keyboard with a straw connected to a glass of lemonade... It's paradise.
But before you can hop on the plane to Utopia you've got to fix it. Today, you are the maintenance man.
I knew I'd get the title in eventually. — ChrisE
Featured map for 2013-05-10: 17-0 Course of Action by R3D_N1NJ4
Every form of art has its skeptics; people who aren't willing to accept that a medium is producing originality and quality after a certain "golden age" or similar creative high. Very few people here on NUMA, however, will posit that mapmaking these days is bereft of ideas, and it's because of maps like this. Mr. N1NJ4 uses an ingenious drone mechanic to create an addictive multipath puzzle with lots of highscoring replay value; as such, he creates a reason for us on NUMA to not wistfully think of the past. — Tommy_Wiseau
Featured map for 2013-05-09: modular spinal cord by PALEMOON
You was missing one of my awesome reviews in broken English, so here's one. I can almost pick every palemoon map and feature it. How is this possible? This dude has certainly a don at mapping, and this map is a prove of it. Its essence at its highest exponent. How it's possible this guy laugh at us /the rest of mappers/ with every map he publishes? Superb.
on a side note: keep the good stuff sir! — zoasBE
The "Wanted" section of a local newspaper goes as follows:
Honey collection, beehive assembly, beehive transportation. Must have a strong ability to work with under a strict time schedule and nimble feet. Requires a great ability to work independently and efficiently. Must have an exceptional knowledge on how to collect royal jelly from queen bee cells that will be later used for cosmetic and culinary applications. If you're interested in applying, call 1-800-BEE-SAFE and get in touch with Mr. Frogs to set up an interview to see if you qualify. — 1211