NUMA

get in then out

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Author w00tw00tboy
Tags author:w00tw00tboy fort guards hard high rated security
Created 2008-07-25
Last Modified 2008-07-25
Rating
2
by 6 people.
Map Data

Description gettin in, ha! thats easy, but gettin out, oh crap

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This map

Was made a year ago...?

And is the noobiest map ever

I think

its a nice level for the first one, but, if u go to fast when u take the switch the bridge above the mines will stay :P

thanx

ill keep thgat in mind, i dint know
The zaps don't move because their locked behind doors. they need at least two empty tiles to move. One trick(for you future maps) is called NANing drones. If you don't want a drone to move, ie chaingun and laser, place it down, go to the data box, and type NAN after the last number in the box. Press L and the drone shouldn't move.
well er,u found it easy beoz the bridge was men to disapear and it didnt, so sumin has obviosly gone wrong

bug

soz thjat the enemies dont move, i think i did sumin wrong, they were ment to move lol

thanks

yeh uh, i just like the idea of breakin in, then all the alrms goin off...

hey

not bad for a first map, I applaud you for trying to make a proper action level.

Take this advice so you can make some goof maps:
1) don't clutter items - "less is more"
lots of items can cause lag on slow computers and are generally not pleasing to the eye + it doesn't improv the gameplay in any way

2) Try not to be so 1 dimensional, I mean try make the player try different jumps, or make him think about something. This is your first map, so that is excusable, you'll only improve

3)Don't trap enemies, I know it may look cool but unless you have some good reasons for doing it - don't

4) Vary your tiles a bit, using two kinds of tiles in a map is not the best (at least you got some slopes in_

However, the bounce blocks were good and the stairs are ok.. Keep it up!

I'll give you 2 ninjas today, good luck
Demo Data

:S

Simple.
Demo Data