NUMA

Valley Breathing Hysterics

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Author Losttortuga
Tags action author:losttortuga playable rated
Created 2009-08-05
Last Modified 2009-08-05
Rating
4
by 5 people.
Map Data

Description A cool kind of jumper-y thing.

Other maps by this author

Thumbnail of the map 'Acrid Acid' Thumbnail of the map 'black(1) then (1) white are(2)' Thumbnail of the map 'Shrub Dwellers' Thumbnail of the map 'Making Me a Viewer' Thumbnail of the map 'Million Fathom Excursion' Thumbnail of the map 'bibble'
Acrid Acid black(1) then (1) white are(2) Shrub Dwellers Making Me a Viewer Million Fathom Excursion bibble

Comments

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Needs more cowbell.

alright lol

Didn't mean to come of as a cocky prick but I just can't step into your shoes in this one. Let's just say we have completely dead-opposite opinions so this can't really be settled?
Besides, everything you said that was good was situational AND based on opinion. Don't ask for details and tell me why my details are wrong.
ethel, you seem a little too picky. i can't really agree with your reasons that the map is bad.
As for the rest of your little tirade, I disagree with most everything you say. The minejumping part is the easiest section of the map for me. It's a little interlude that builds you up to the main part of the map. The rocket, however, is the most threatening aspect here. Getting all the gold in that area takes more than a few seconds. Also, it follows you both to the guass section and back towards the door, o how can it be wasted? The mine tunnel is the climax of the map, and the drones serve as a pretty outro.

I'm fine with you not liking the map, but it all seems like criticism blown off with the wave of a hand.
It starts as a jumper, which I liked. It goes to a minejumper, which I felt was overdone and much too hard. Then you introduce a rocket, but you only stay in that section for a couple seconds and t seems wasteful. There is an option to go to the gauss part, but i would only go there for the sake of an AGD because it wasnt much fun. You go down into a a spot with drones going back and forth, but they dont pose any challenge. It just seems like it could have been so much better.
It starts as a jumper, which I liked. It goes to a minejumper, which I felt was overdone and much too hard. Then you introduce a rocket, but you only stay in that section for a couple seconds and t seems wasteful. There is an option to go to the gauss part, but i would only go there for the sake of an AGD because it wasnt much fun. You go down into a a spot with drones going back and forth, but they dont pose any challenge. It just seems like it could have been so much better.

Ethel,

Would mind giving me some details instead of just passing with the contrived "sub-par"?
I hate the rocket. I always hate your rockets.
Demo Data
so it is wierd for me to say that these tiles just don't cut it. The gameplay was sub-par too IMO. 3/5

Farthest I've gotten.
Demo Data