NUMA

Ghost

Thumbnail of the map 'Ghost'

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Author furry_ant
Tags author:furry_ant furry ghost rated skylights
Created 2009-08-16
Last Modified 2009-08-16
Rating
5
by 5 people.
Map Data

Description A personal favourite from my mappack SKYLiGHTS.

Other maps by this author

Thumbnail of the map 'SQUID//' Thumbnail of the map 'Mirrors' Thumbnail of the map 'We are Hated' Thumbnail of the map 'moshmoshmosh' Thumbnail of the map 'Residents' Thumbnail of the map 'SUNRiSE BATTLESHiP'
SQUID// Mirrors We are Hated moshmoshmosh Residents SUNRiSE BATTLESHiP

Comments

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Hey =3

At the moment, I'm trying to make a map in furry_ant's style ^_^. I like your style and maps =D.

lovely tileset

:3

do you

like my maps? i made some new speedruns :)

Actually, if I did that, my favourites would get shitty maps. I only favourite maps by good authors or maps I enjoy profusely. So there.

<3

Did you know.

That you favourite 1 in every 31 maps? Cos you have that many faves.

Yeah Karma, just some mappack favourites I will be submitting. I am just parting with NUMA to focus more on mappacks and real life to be honest.

I like it too :/ The gameplay was a little rough, until I found out that a more difficult jump results in smoother and fun gameplay, as expected by you :)
Is this your return, just one of those ocasional maps you'll be submitting?
Demo Data

I mean your comments were perfectly just, not my maps. :)

Thanks asami ;)

And no Farman, you didn't make my maps look bad at all. You pointed out things with my maps that are obvious to me now. They were perfectly just.

Oh sorry.

I made it look like your maps were bad. They really aren't, don't think this is what I think of all of them, some of them are real gems.

Keep at it and yeah, you'll be real good someday.

Hey, I personally like maps which are 'open', like most of your maps ^^.

*thought

I like the tileset a lot but the gameplay isn't as exciting as I though.

Still a really fun map though. Faved.

Well, I agree with every single point you made but I am content with this kind of style I have going to be honest.

I totally understand where you are coming from though and your suggestions would probably enhance the gameplay dramatically.

The bad thing with me though, is that I always focus on aesthetics and how a map looks more than I should and often the gameplay suffers.

Thanks for your feedback anyway. It was really helpful.

Pfff

Your maps are very good, but they seem put together without any real incentive to strive for new mechanics and gameplay. They all play (and look (sorta)) reasonably the same. That said it looks awesome.

Some problems I have with this map are the gold placement. It stinks, and it's hugely generic. A more branched out placement would work. Then the three one-ways in the bottom. I think it would be cooler without the one on the left and the other two placed a tad higher. And the laser really irks me. The path is stupid and at the start you have to stop and wait a little bit or you get shot. Having one on the outside would provide tension and make it a little more exciting if it was placed so that it could shoot into the two rooms. And the exit would look cooler if it was placed a tiny bit lower.

That said, this map is above average and I think with a little more polish this pack would be really good.

http://i31.tinypic.com/2cdziwx.png