NUMA

Sky and Water

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Author Skate1168
Tags author:skate1168 customicon image-map imagemap nreality rated tileset
Created 2010-02-02
Last Modified 2010-02-02
Rating
3
by 7 people.
Map Data

Description Image Map Preview:

http://i902.photobucket.com/albums/ac222/Skate1168/Cloud%20Image%20Map%20Pics/LevelImage.png


This is my second image map (made with GIMP, you can find a tutorial on how to make image maps in GIMP here. [s3.zetaboards.com] I also used custom icons which you can learn how to do here. [n.wikia.com] I spent two days working on this map with a lot of effort. I hope you enjoy this map. Please rate and comment

Other maps by this author

Thumbnail of the map 'Underground Chambers' Thumbnail of the map 'Over the lava' Thumbnail of the map 'HAL Pheonix Edition' Thumbnail of the map 'Isolated' Thumbnail of the map 'Double Wrench' Thumbnail of the map 'GIMP Image Map Tutorial'
Underground Chambers Over the lava HAL Pheonix Edition Isolated Double Wrench GIMP Image Map Tutorial

Comments

Pages: (0)

jeez

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screw that

sunset isn't on. You wanna start the tiles?

;D

Im gonna collab with sunset (i think)
Then i'll collab with u ;D

OH WOW

The twumps are AWESOME >:O

my mistake

looks completely different xD

holy crap

looks awfully like "mines" [nmaps.net]
O hai, wanna make one of those... whachamacallit, uhh... collabs?(with N-reality Images >:D)

Thanks!

For the comment BluePretzel! :D

<3 the raindrops

sure i guess

but you must credit me, tag it 'chaosdrone' and send me a link. It should mainly only be used in a open space with lots of shelter where you can't seem to make that map hard enough.
Usually.

yeah

the image is just irritating in this, as it is with most imagemaps these days. definitely focus on the gameplay and base aesthetics first, before you start fiddling with an image. all those doors look very ugly, and the gold is poorly placed and generic. play other maps and get some ideas from there. model your maps around other good maps, for example, to start.

:(

I guess I never get anything right.

i agree

with lightning
and there are too many rockets. The level is designed poorly. The bottom floor is too hard to move on.

The theme isn't everything. Focus on a theme, but don't strictly restrict the map in doing so. Going back and forth with 4 rockets isn't interesting. 2 rockets would have sufficed in this instance.

AGD below.
Demo Data

Thank you!

Dawiki for the comment! :D

The thump/raindrop

mechanic is cool. Otherwise, this was a 3.5

cool map

5/5