NUMA

Signal from Titan

Thumbnail of the map 'Signal from Titan'

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Author Ferox
Tags action author:ferox epic race rated signal titan
Created 2010-06-21
Last Modified 2010-06-22
Rating
3
by 5 people.
Map Data

Description My third race. Ded. to invalid. Enjoy.

Other maps by this author

Thumbnail of the map 'Throwing Copper' Thumbnail of the map 'Desperately Wanting' Thumbnail of the map 'Celestial' Thumbnail of the map 'The Knalgan Mines' Thumbnail of the map 'the H.I.V.E.' Thumbnail of the map 'Sangromancy'
Throwing Copper Desperately Wanting Celestial The Knalgan Mines the H.I.V.E. Sangromancy

Comments

Pages: (0)

c'mon

ferox, collab me

i liked it

4

Oh and

forum name is Steralise

First of

you should never have to slow down or stop in any race so next time you're making a race keep that in mind. try to stop using the 2 - 8 - 2 tile combination, it creates good flow but aesthetically looks bad. Next time you make a race send me a message in the forums and I'll help you out.

aww screw this

i tried to help and godam numa screws things up
http://pastebin.com/snQkhs2d

2nd part ;p

http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325WE3R.png?t=1277169334[img]
The landing was just plain bad here, or you just didn't know where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_532.png?t=1277169334[img]
I redirected and changed this because it would be really misleading and the player would wonder where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325325.png?t=1277169334[img]
If the oneways weren't there, it felt sorta weird and rough
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_32532423.png?t=1277169334[img]
I know you could have done better here with the trapdoors and all, but that was for the flow :p

oh crap, messed up

http://i229.photobucket.com/albums/ee144/FalzarGregar/2COPY.png?t=1277169339

I changed this spot because I could not go as fast as I wanted to and if I did, I would hit it and slow me down.
http://i229.photobucket.com/albums/ee144/FalzarGregar/12.png?t=1277169404[img]
This was changed because it was difficult for me follow the intended flow without stopping to a half.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325WE3R.png?t=1277169334[img]
The landing was just plain bad here, or you just didn't know where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_532.png?t=1277169334[img]
I redirected and changed this because it would be really misleading and the player would wonder where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325325.png?t=1277169334[img]
If the oneways weren't there, it felt sorta weird and rough
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_32532423.png?t=1277169334[img]
I know you could have done better here with the trapdoors and all, but that was for the flow :p
http://i229.photobucket.com/albums/ee144/FalzarGregar/2COPY.png?t=1277169339

I changed this spot because I could not go as fast as I wanted to and if I did, I would hit it and slow me down.
http://i229.photobucket.com/albums/ee144/FalzarGregar/12.png?t=1277169404[img}
This was changed because it was difficult for me follow the intended flow without stopping to a half.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325WE3R.png?t=1277169334[img]
The landing was just plain bad here, or you just didn't know where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_532.png?t=1277169334[img]
I redirected and changed this because it would be really misleading and the player would wonder where to go.
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_325325.png?t=1277169334[img]
If the oneways weren't there, it felt sorta weird and rough
[img]http://i229.photobucket.com/albums/ee144/FalzarGregar/th_32532423.png?t=1277169334[img]
I know you could have done better here with the trapdoors and all, but that was for the flow :p

F***ing thumbnail

won't change. :/

oh btw

tnx for the ded ;d
http://pastebin.com/QhZqnF1f
Demo Data

i ran into this

a LOT. i dont even know if this is right or not. dont do squeezes unless you know the player can get through them. 2/5
Demo Data

That's

Why you complete it faster. Then they work similar to the way the featured map does.
top part, they were in the way.

What's

so hard about it?

hard flow to find

2
Demo Data