NUMA

What We Found in the Ruins

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Author BluePretzel
Tags adventure author:bluepretzel eerie ghosty hard rated ruins
Created 2010-07-12
Last Modified 2010-07-12
Rating
4
by 5 people.
Map Data

Description Last entry to Ghosty. I am awesomely proud of this map; I think it may be my best one in some time. Maybe my best ever. Have a go!

Other maps by this author

Thumbnail of the map 'The Hall of Sorrows' Thumbnail of the map 'Never Let Your Guard Down' Thumbnail of the map '6-1 TTS: Oaks' Thumbnail of the map '6-2 TTS: Palms' Thumbnail of the map 'TBC - Zen Temple of the Skies' Thumbnail of the map '6-3 TTS: Tropic Jungle'
The Hall of Sorrows Never Let Your Guard Down 6-1 TTS: Oaks 6-2 TTS: Palms TBC - Zen Temple of the Skies 6-3 TTS: Tropic Jungle

Comments

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I Might Be

5 for remembering me :D.

I Miss this Place

Horrific AGD.
Demo Data
No demo, it's just really fun. Also, you make good trees.
before i watched it, i imagined a path and where the trapdoor was, and it was comepletly the same in ur demo

Bluepretzel

I really LOVE the squeeze at the end
It's very crowded, and makes the mines annoying. The minejumper element is there, but with not much effort, You can pass it easily. Basically, I don't like jumps that involve mostly luck to pass it - such as the one in the demo. There is too much trial and error involved with the switches and such. Some mines seem there for no particular reason and seem randomly placed, so when you trip up, You go like - WHY DIDN'T I MISS THAT F***ING MINE!!! That's my take at least.
Demo Data

Adventure

Minejumper, or just a jumper, or something else...? Does anyone have any ideas? Because the mines are the main part of the map. I understand where you guys are coming from, but its meant to be filled with dangerously placed mines. Thats the challenge and theme of the map. The gauss part is to relieve you of cramped hallways and stress - and its the tomb's treasure room.

take out some mines

make it less cramped, make it a bit shorter, and you're good to go. 3
There are some good mechanics here, but this still feels like it needs quite a bit of work. The overbearing crampedness doesn't really help. Good atmosphere though.

the mines

made me feel too cramped, and made it hard for me to get free movement without getting blown to bits

very innovative

mmm very cool.

AGD

Alot of fumbling and mistakes in this, but I'm not too much of a good player of big maps anyway.

The eeriness comes from the fact that everything seems quiet. Too quiet.
Demo Data

Demo?