NUMA

There's Doors EVERYWHERE!

Thumbnail of the map 'There's Doors EVERYWHERE!'

Hover over the thumbnail for a full-size version.

Author fonda
Tags author:fonda de door-eerie dooreerie lockeddoor trapdoor unrated
Created 2012-07-26
Last Modified 2012-07-26
Rating 5 more votes required for a rating.
Map Data

Description My first door eerie. Be sure you collect the gold or all your time will run out.

Other maps by this author

Thumbnail of the map '1-3 Small Core' Thumbnail of the map 'Gold One' Thumbnail of the map 'Gold Two' Thumbnail of the map '1-4 The Switch Test' Thumbnail of the map '2-0 Trapped in a twisted rectangle' Thumbnail of the map '2-1 Funnel'
1-3 Small Core Gold One Gold Two 1-4 The Switch Test 2-0 Trapped in a twisted rectangle 2-1 Funnel

Comments

Pages: (0)

Cheatable

if you sprint full speed along the gold corridor you can jump out the end of it.
but that's about as far as it goes; it doesn't play like one. A maze is a puzzle, which most door-eeries aren't, from my experience. It's just like... A video game stage, let's say. You have one direct route you must follow. That's how I see it.

Well

I don't think there's any problems with door-eeries because the trap doors make it look like a maze and i like mazes. Do you?
it really seems like it's supposed to be a puzzle when it's not. It's a bit of a let down, to be honest. Out of all of this genre of maps that I've played only 2 or 3 out of the jumble of them really strike me as anything profound. Second problem being it's just one big jumble of trapdoors that looks awkward and plays just as awkward. If you can find a way to experiment with this in a way to make it less so, and make it fun, I'd be willing to give it a bit more time. Regardless, here's a demo.
Demo Data