NUMA

LyingNextToYou

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Author fingersonthefrets
Tags action author:fingersonthefrets unrated
Created 2013-06-27
Last Modified 2013-06-28
Rating 3 more votes required for a rating.
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Description I like this one!

EDIT:
- trapdoor makes drones come back for ya at the end
- mine near exit makes it harder to 'cheat'
- moved mine and changed 5 tile to 2 tile to allow for another route to left-most gold (thanks script! that had been irking me a bit too, but not enough for me to notice haha)

1.5 mine gaps are staying, I think 2 and 1.5 both work, but they provide different sorts of gameplay, and I was aiming more for the precarious version that 1.5 gaps bring.

Other maps by this author

Thumbnail of the map 'TRIM' Thumbnail of the map 'Parquet' Thumbnail of the map 'TOES' Thumbnail of the map 'wake up party' Thumbnail of the map 'Beow' Thumbnail of the map 'myke sleepless'
TRIM Parquet TOES wake up party Beow myke sleepless

Comments

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It was just okay.

This didn't affect overall opinion, but it bothers me when enemies travel under the gold.

AGD

again. Heh, I like this one
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AGD.

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AGD

eek, accidentally added an extra drone into the equation haha.
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AGD

I love this. Both sections are basically perfect in their own way, both feel exactly right. I'd say the only thing that annoyed me a bit was the farthest left clump of gold which seemed harder than the rest, having to walljump up to it right next to the rocket. But there are consistent ways to get it, so that's all right. All in all this is my favorite map in a long time :)
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this looks graceful

i shall play after a nap -.-

wanna see a highscorer tear this apart because of the timing at the very beginning a la
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Lovely map you've got here, too -- the two halves are really well melded together. I would tend to agree with anco about the mines though, I think.
great map though
But there was particularly one thing that let it down. The mines spaced 3 / 2 apart were just fiddly to maneuvre and really weren't enjoyable. Placing them 2 apart would have been better IMO. Other than that, it was pretty fun, though the bottom felt a bit cramped.

This map is really damn fun! I'll wait until you edit it to post anything, though!

the-drones-you-have-to-move* probably makes that sentence a little clearer.
but, if I'm able to tomorrow, will put a trapdoor above the pointed space where you can jump over the drones (where the 1 and 2(?) tile meet, above the gold)

As in, a vertical trapdoor that blocks off the path that the drones you have to move travels over. basically so that at the end the drones come back and chase you instead of continuing on all the way to the other side.

Not sure if that makes sense, but if you guys want you can add it before you play. The key would be on top of the other trapdoor key.

Also would still love some comments! first map i've been solidly happy with in about 3 and a half months.

:)

http://www.nmaps.net/229550

AGD

:) yep, good fun. Credit goes to PALEMOON for inspiration with the mines. I'll get the map.
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