NUMA

crap in a bomb

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Author Captain Donut
Tags action author:captain donut playable unrated v1.3c
Created 2004-10-23
Rating 4 more votes required for a rating.
Map Data

Description I got the idea from killisk's level, jump. Except in mine, i added some enemies

Other maps by this author

Thumbnail of the map 'Slopage' Thumbnail of the map 'Boss: The Reactor' Thumbnail of the map 'Crap in a Box' Thumbnail of the map 'The Ndy 500' Thumbnail of the map 'Blue Square' Thumbnail of the map 'Thin red line'
Slopage Boss: The Reactor Crap in a Box The Ndy 500 Blue Square Thin red line

Comments

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Well

Normally my policy is: "there's no map that can't be improved with a few gauss guns." I've even gone into DDA's with no enemies often and placed some myself just to make it more entertaning. But on "jump" maps, where the focus is extremely precise and tricky jumps, thats the only time that I waive that rule. In fact, the enemies make these maps worse by breaking the flow.

its hard.

some parts (like the big jump to the first bounce block) i found were near on impossible. I dont say impossible, b/c to be honest i dont try that hard... just a simple mouse + enter and I've done it :)

but its a good map. I prefer enemies to just simple mines.