Dancy-Hop
Author | Shikamaru92 |
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Tags | action author:shikamaru92 medium playable rated trap-doors |
Created | 2007-06-28 |
Rating |
1 by 5 people.
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Map Data | |
Description | Better keep it moving. Might take you a few tries, but its not really that hard. Just keep it going.
Hint: don't hold any buttons when you are gonna bounce. And yes, all the gold can be gotten, without to much trouble. Please, rate and comment. |
Comments
Pages: (0)
2007-07-05
P.P.S
can you please rate my map that you commented on!
http://numa.notdot.net/map/95050
http://numa.notdot.net/map/95050
2007-07-05
P.S
ive already got 2 maps on newest page so it might not come up for a while when you click the link. Just w8 a bit!
l8r
l8r
2007-07-05
i improved it
hope this helps... read description there!
Bouncy-Hop REVAMP: http://numa.notdot.net/map/95184
Bouncy-Hop REVAMP: http://numa.notdot.net/map/95184
2007-06-29
For your info
An AGD is All Gold Done (Collecting all the gold on a map and still completing it)
Please don't post the same thing twice, it gets annoying.
Please don't post the same thing twice, it gets annoying.
Please don't post the same thing twice, it gets annoying.
Please don't post the same thing twice, it gets annoying.
2007-06-28
Oh
And btw, don't just strictly adhere to my advice, after all I've only submitted one map to NUMA so far. Working on several though :)
2007-06-28
Tips
Some ideas to fix it up:
-Remove all of those rockets, and replace that room with something more interesting. As of it now, you just run left through it, and all of the rockets miss easily. You could try extending the previous room, and then adding a couple more obstacles (some well-placed mines, bounceblocks, add another switch to collect)
-The 45 degree slopes (the 1 tiles) that form the two diagonals to the right side look terribly messy. Add more 1A tiles beneath them to make it smoother. Better yet, try to add a more original element to the area.
-Something similar with that little room to dodge the thwump, it looks disconnected with the tileset.
-You can take out some of the mines, esp. since a few will do the same purpose.
Other larger ideas:
-Most of the level is just running left or right, or just staying still. Try to make the level more active.
-Build a nicer-looking tileset, like adding designs. Always gives a better first impression then straight lines.
-Remove all of those rockets, and replace that room with something more interesting. As of it now, you just run left through it, and all of the rockets miss easily. You could try extending the previous room, and then adding a couple more obstacles (some well-placed mines, bounceblocks, add another switch to collect)
-The 45 degree slopes (the 1 tiles) that form the two diagonals to the right side look terribly messy. Add more 1A tiles beneath them to make it smoother. Better yet, try to add a more original element to the area.
-Something similar with that little room to dodge the thwump, it looks disconnected with the tileset.
-You can take out some of the mines, esp. since a few will do the same purpose.
Other larger ideas:
-Most of the level is just running left or right, or just staying still. Try to make the level more active.
-Build a nicer-looking tileset, like adding designs. Always gives a better first impression then straight lines.
2007-06-28
demo
AGD - 4, I got sort of lazy at the end.
Not bad for your third map. There's some excessive clustering (like the rockets and some of the mines), and the tileset can be made to look slightly better, but better than your previous maps. 3/5
Not bad for your third map. There's some excessive clustering (like the rockets and some of the mines), and the tileset can be made to look slightly better, but better than your previous maps. 3/5
Demo Data |
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cman4
You asked how to view in frame-by-frame on one of my maps.