NUMA

S.P.Q.R.

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Author Myrrhman
Tags action author:myrrhman bitesized featured kra playable rated
Created 2007-07-16
Rating
4
by 19 people.
Map Data

Description Took me about two days to make and perfect. Goal was to make a more fluid kra-based action map as well as have very active enemies that interfere into all aspects of the gameplay.

Option to only kra once. Demos and comments would be nice.

Pax Romana!

This map was featured on 2009-12-05

Many people may find Myrrhman's avant-garde style confusing, and maybe even alienating; others, like myself, may find it a breath of fresh air amongst the conventional maps of today's NUMA. Maintaining a break-in atmosphere throughout, you'll have to endure a thorough test of your repertoire of ninja skills to conquer SPQR.

Illegitimi non carborundum! — Seneschal

Other maps by this author

Thumbnail of the map 'Laughing Stock' Thumbnail of the map 'The Nightmare of J.B. Stanislas' Thumbnail of the map 'Idle Days' Thumbnail of the map 'ANTICS (for 9400)'
Laughing Stock The Nightmare of J.B. Stanislas Idle Days ANTICS (for 9400)

Comments

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An awesome concept

which alone will earn my 4 :)

I like

Coherent features on good maps. 5/5

agree with leaff

tricky but enjoyable. agd:
Demo Data

good choice

This featured on the 5th (6th at australia)
Previous was featured at the 5th

very nice

and only his 5th map. impressive.

I approve.

Nice choice

"Pax Romana!"

"The Roman Peace!"

Oh, you.

AUUUUGHHHH

FRUSTRATIIIIIIIIIIIIIING 5 STAR

tornado, top right

altough the snaking chimneys seem tedious, they turned out alright. the ending is unnecessary; it's just going halfway of an already completed journey.

Thanks

everyone!

i hate latin

but i like this map

Awesome

i especially like the map name and theme but the map was a bit too long for my tastes. the rockets were great but I couldnt get past the end, that was too hard for me too. All in all great map!

Very ingenious

Well done on the kra.
Difficulty gets bigger as the number of challenges makes the map real long to complete, even not going for AGD.
The mine field and the bottom right part to climb while the rockets are approaching make a real challenge. That last thing is breaking a little the flow.
4.5
type-y man.

http://en.wikipedia.org/wiki/SPQR

needs salt

i like it. it keeps me on the edge of the seat, but i don't like the ending and the tileset. what does S.P.Q.R. mean?

agd

i love this the difficulty is perfect for me and it is incredibly addictive, the rockets work pefectly and the mix of tiles seem to some how work, bitten
Demo Data

death demo

quite fun
Demo Data
or something like that. Endeimo!
where you have 2 jump over the mine pit of death three times. i'll pass on that.

4/5
:) 5ed
Demo Data

Completion

.
Demo Data