NUMA

Shade Quake

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Author bolta1
Tags author:bolta1 featured playable rated
Created 2008-05-02
Rating
4
by 23 people.
Map Data

Description Ded to brocerius for fastest agd on my last map. Gratzi.

Mine jumper, Rocket Dodger, easier than it looks. There are 2 routes, and you can get all gold which ever route you take.

Enjoy.

This map was featured on 2008-10-16

Blending sprinkled stationary enemies with minimal mobile enemies, meanwhile adding in a temple-like tileset and lines of glowing gold to add a challenge, this is Shade Quake.
As one would hope to expect, Shade Quake sends the ninja on a death trip. With scattered mines about, rockets force you to dodge toward places deemed "unfriendly." Furthermore, the curious ninja may find out what it means when they say "gold challenge." Good thing you can respawn.

Every so often bolta seems to like things in pairs. This is no exception. Bright Quake [nmaps.net] is the lesser, while this is definitely the stronger. — origami_alligator

Other maps by this author

Thumbnail of the map 'Down Warder (again)' Thumbnail of the map 'Inbound' Thumbnail of the map 'Irrit' Thumbnail of the map 'Drown In Soup' Thumbnail of the map 'Pozytros' Thumbnail of the map 'Up and Over'
Down Warder (again) Inbound Irrit Drown In Soup Pozytros Up and Over

Comments

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like the paint

and i was away for a while--must've missed him.
He was one of my favourites...........
features like this are cool because it's from an author i have never seen before. good choice!

AGD

The end was really scary.

I like it. 4.
Demo Data

upon playing--

agree with yk. i absolutely hate the first mine; it kills momentum. tileset is the best part of this.

interesting

i had never heard of bolta1 before. that's what i like about this feature--it gives me another author to check out.

Not bad

But the key concept here could have been implemented a lot better imo. Not feature worthy imo, but I can see why pawz liked this. The mines and rockets were well placed.
good map. i give it a 3.5, and i'll round it up, the gold placement was cool. i wouldn't of thought of it.
Demo Data

my biggest gripe

is that the flow is awkward. the path is just not intuitive enough for me. the gameplay didn't have much depth and substance either. the aesthetics were also not too great. but the gold was placed nicely, i'll give you that. 3.95/5

awesome

cool title, too

agd

agd
Demo Data

not the best

map. 3.5 down.
Demo Data

I will describe my opinion on this map in one word*:

meh


*(not necessarily an element of the real word system. This one is a... uh... complex word, I guess. I wonder what the integer words are)
Though I enjoy the concept of a minefield with a rocket such as this one, I don't think you executed it very well. The gold also could have had more interesting placement, as at the moment it seems more of a pain than just "hard."

finally it changed

but im sorry to say i didnt like this map too much

5aved

I loved it. Very great stuff here.

Very fun

AGD is hard