NUMA

Featured Maps: 1 to 10

Featured map for 2019-06-03: November Rain by GreenEggsAndHam

Thumbnail of the map 'November Rain'

The design of this map feels mountainous to me, and the way it plays feels as though one is heading down some moderately difficult ski slopes. This feeling is derived in part by the slingshot-esque ski lift that takes you from the bottom to the top in moments. This design isn't something most of us would think to incorporate, but that is why GreenEggsAndHam sits at the cool kids' table. As you carve your route through the snow on this one, play around and take in the scenery as much as you can before you head back to the lodge. — origami_alligator

Featured map for 2019-05-26: light and dark strokes by nitrile

Thumbnail of the map 'light and dark strokes'

"light and dark strokes" by nitrile is an aptly named map that makes great use of two visual ideas. The first, a progression of linearly spaced stripes that form the backbone of the tileset, the second, three bouncing bands outlined only by the space they cut. Three gauss turrets guard the main channels of movement; one further turret protects the gold found at the back of the room. The map can be played cautiously, hide in the nooks and take shortcuts between locations, or in a swift fashion, effortlessly run through the channels while still remaining wary of searching turrets. — lord_day

Featured map for 2019-05-23: The Dance of the Moon and the Sun by anco

Thumbnail of the map 'The Dance of the Moon and the Sun'

As mines rain down from the heavens on high, it is time to perform the Dance of the Moon and the Sun. Tread carefully, the dance is perilous yet ultimately compelling. And once the caper is complete? Those who feel their act is done would be found mistaken. The Dance of the Moon and the Sun holds one final secret. — lord_day

Featured map for 2019-05-20: Plutonium by da_guru

Thumbnail of the map 'Plutonium'

This unstable core takes the form of an unfolding pattern of red light. Just looking at the center exposes you to the laser drones and their intensifying pressure. Seek shelter from Plutonium's deadly core for a short break, but know that every moment wasted causes even more radioactive decay - and that you've still got to get out alive... — PALEMOON

Featured map for 2019-05-17: Blanc Bec by stepself

Thumbnail of the map 'Blanc Bec'

Crafted within just ten minutes, Blanc Bec is a well balanced map that sends the player snaking across the map on a collection of floating platforms. The gauss turrets take turns targetting the player as they switch from side to side of the rising structure, creating some moments of real tension in this ultimately relaxed setting. It's safe to say that if you are reading this review, then stepself was a better mapmaker than you are. Those looking to improve their own maps should definitely take note. — lord_day

Featured map for 2019-05-14: Muto by Crappicrap

Thumbnail of the map 'Muto'

Muto, by Crappicrap, is a simple map.

On first glance, one might be concerned that there are slightly too many enemies, especially those crammed into the tight tunnels. However there is a natural flow to the map that makes the enemies easily avoidable, yet still enjoyable to engage with.

The tile and object set combine to give a clean yet elegant aesthetic that compliment this smooth and straightforward map. Overall if you are looking for a relaxed map to play, and perhaps record a fast all gold on, Muto is a great map to turn to. — lord_day

Featured map for 2019-05-11: Ninjas Don't Get Stuck in Wells Usually by firetamer2

Thumbnail of the map 'Ninjas Don't Get Stuck in Wells Usually'

“What do you do when it rains?"
The captain answered frankly. "I get wet.”


What do you do when stuck in a well? This isn't a normal occurence for you, or any ninja frankly, but this is where you are and you don't have many options. You get out of this well or, well, you get obliterated. — lord_day

Featured map for 2019-05-08: 31-4: Red Raiding Hood by deep_blue

Thumbnail of the map '31-4: Red Raiding Hood'

Deep_Blue's work focusing the gold down into dense hotspots has done wonders in adding to the urgency required to succeed in "Red Raiding Hood". Step carefully and collect all you need to, but beware of the chaingun lurking later in the map. It will happily wait for you in order to better serve up a volley of bullets. — PALEMOON

Featured map for 2019-05-05: Swallow Hole by DaggaFork

Thumbnail of the map 'Swallow Hole'

The slow-burning minejumper presented here in "Swallow Hole" is quite a leviathan. Players make haste towards the piles of gold with an almost carefree attitude, but such feelings don't last for long! What begins with an easy sprint through the tubes ends with the player knee-deep in mines; a one-man bomb squad frightened of the viper's kiss. — PALEMOON

Featured map for 2019-05-02: Track Record by Evil_Bob

Thumbnail of the map 'Track Record'

My old school track was one-third mile long. I would often run and time myself, while figuring out how to improve my mile time. On my first lap, I found it best to run at a very quick pace to get my blood flowing. By my second lap I had a rhythm that I would stick with to pace myself. As I neared the last half of the third lap, I would sprint to the finish, using the last of my energy. I didn't always run faster, but I never felt better than when I beat my own track record. — origami_alligator

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