NUMA

Pixelated

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Author Splinter
Tags action author:splinter playable unrated
Created 2008-07-16
Last Modified 2008-07-16
Rating 3 more votes required for a rating.
Map Data

Description Tile placement is difficult to do well... Once I get some tiles down, objects and tweaking are usually fairly easy. So for this map I started with a scribble and worked from there until I had something playable. I think it worked quite well although the level is a little more difficult than intended. For those who really like a challenge though there is an increased difficulty section needed for an AGD.
Please rate and comment on this and my other maps, criticism is much appreciated.

PS: I tried to make the lower launchpad weaker (-0.75,0) but then the ninja wouldnt interact with it? What am I doing wrong?

*GoldMine series delisted*

Other maps by this author

Thumbnail of the map 'Making Waves' Thumbnail of the map 'I... hate... chaingun drones...'
Making Waves I... hate... chaingun drones...

Comments

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lol

No I was just filling in the blanks :p

Lol

I thought the inaccessable gold was some sort of n reality mod :P

If I were you, Id try the concept again but implement the enemies a little better and add a little more depth to the tileset. NR

*cries*

j/k, thanks for the comment
This isn't really good. Tileset is terrible. Some of the gold you can't get and some of is is spammed. The drones are pretty useless and the chaingun is just plain annoying. Doors are spammes, and so are the mines. Try making a good looking tileset using all the types of tiles. And try not to overuse objects. Keep trying though.

Sorry if it sounds harsh, but it's just some constructive criticism.

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