NUMA

Compromise

Thumbnail of the map 'Compromise'

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Author Riobe
Tags action author:riobe fun lasers medium playable rated
Created 2008-10-22
Last Modified 2008-10-22
Rating
4
by 7 people.
Map Data

Description Sure, I like this. I like it very much. I will be making a few in this style for the future. My action maps still have a long way to go (disregarding a good few), so I'd like some constructive criticism, but I wouldn't like just criticism, if you know what I mean. Comments will be most appreciated, as will rates.

Yes, thumbnail looks bad. Looks better in full view.

Other maps by this author

Thumbnail of the map 'New School' Thumbnail of the map 'Old School' Thumbnail of the map 'Climb Baby Climb!' Thumbnail of the map 'Shift Happens' Thumbnail of the map 'I Say Hello' Thumbnail of the map 'Part Time Job'
New School Old School Climb Baby Climb! Shift Happens I Say Hello Part Time Job

Comments

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shame it didnt last :/

4

the bottom area was thrilling, enjoyable, flowy, and lovely (those rockets kicked butt), but the top was really "holy crap i barely made it out alive!" the timing is waaay to important in the top section
Demo Data

That be true

...

death demo

3.5 down 'cause I know you could do better
the bottom is fun but nothing new of course, but if you put something a bit more interesting in the top part this could be a great map
Demo Data
the open space bothered me above, because the gameplay (i felt) was lacking, (the laser drones seemed pointlessly aggravating) but the rockets were excellent. the gold/bounce block idea was very well executed.

the tileset also felt contrived, sorry.

NR--comments are more important

well.

i enjoyed this map a lot. i thought everything was right about it: the atmosphere and flow created by the tiles. the object, especially the bounceblock placement. the enemy placement. i just wished the gold wouldve been more of a challenge.

sure, anybody can tell this is not the most innovative map around. but personally, i enjoy an old-fashioned, well-executed rocket dodger just as much. 5.
Demo Data
Thanks you. I will continue trying.

Hmmmm

Actually a fairly weak effort from you.

The gameplay is solid, but the enemy placements hardly seem precise, the lasers in particular get in the way too much. The rocket section was probably funner, but at the same time, rockets and bounceblocks have been done to death and much better than this.
Also the design is pretty boring, you basically split the map into two chambers.

Having nit picked away it was still plenty of fun, so 3.
The tiles are pretty lame, both as a thumb and in full view.

the lasers

were annoying as hell. I would have appreciated the map without them.

The tiles were well made, they fit the gameplay very well and were stylish for the type of map you made.

The rocket section was amazing fun. If you had made this map with a rocket section above that was just as fun as the rocket section below, I think this would have been an incredibly well-built map. The lasers at the end slow you down too much and at the beginning are a little tricky to get by if you're wanting to go fast.

Basically I thought the bottom section was a blast, the rockets were placed wonderfully and the top could have used a bit of work.
but they're just too hard for me mayby sometime could you make an easier level just like a fun one you know? but your maps are good. 4.5/5^