NUMA

Bruniop

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Author Bupo
Tags asdasdas author:bupo dasd featured unrated
Created 2008-10-26
Last Modified 2008-10-26
Map Data

Description Where o' where have I gone?

This map was featured on 2010-04-16

I'm sure we've all seen maps like this before, with all the rockets and oneways? You know the drill. Many people, including myself, sometimes slap in those oneways with no regard to how they go with the map, just for kicks. Here, Bupo's Bruniop has made those oneways an integral part of a greater landscape, neither of which would feel whole without the other. Traverse these hallways, and tell me you're not surprised by how well it all flows together, a generic concept flowering into a beautiful, original map. Pansy! — Guitar_Hero_Matt

Other maps by this author

Thumbnail of the map 'Machineries of Joy' Thumbnail of the map 'Shallow Chamber' Thumbnail of the map 'Bohemian Sky' Thumbnail of the map 'Ninja In Your Headlights' Thumbnail of the map 'The Shepherd's Thorns' Thumbnail of the map 'Paper Paint'
Machineries of Joy Shallow Chamber Bohemian Sky Ninja In Your Headlights The Shepherd's Thorns Paper Paint

Comments

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AGD

.
Demo Data
And walljumping off one ways.
Yet I still did an agd.
Demo Data

I love this map

For me, it's a perfect length and difficulty. The aesthetics are great, the rocket placements great, the gold and the bounceblocks are great. This is probably the best use of this concept that I have seen. Would be 5aved.

Fastest AGD

Despite it being my second try.

Faved for future reference. Would have given a 4.
Demo Data

I 'unno

It's decent at best, IMO. The left side is clunky, namely getting down to and back from the bottom gold, but the right side plays nicely. Also, I thought the jaggedy transition areas ended up more annoying than interesting. Overall, it's on the high end of "okay".
2nd fastest AGD on NReality:
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Fast speed.
Demo Data

I agree with

PAAAAAAAAAAALEMOoN

Well

The map had something good going in the beginning (like the transition to the second area) but this map is basically just memorizing where the rocket goes when you move around in the restrictive and clunky layout of the oneways.
Playing through i did the same thing every time and there was no room to innovate or do anything adventurous and then it ended

also the jagged little tunnels between the areas did nothing but make me lose all my momentum >:(

Thumbs up atob?

It's catch ooooooooonnn.

I know.

What a card.

Eh

I didn't enjoy it very much D:

5aved

Really fun and nice tiles.

*

SPATIAL

The spacial manipulation is

embryonic

_

The spacial manipulation is

embryonic
I don't care how overused or badly executed this map is.

IT WAS FUN.
Demo Data

Oh

and this is a really well written review. Thumbs up.

This map

is pretty poor, imo. The concept is done to death and the implementation is awkward and unrefined.

Bupo is a decent mapper, this is definitely one of his lesser efforts.

As I said

The integration of the oneways with the theme is what makes the map stand out.

Really?

The concept is by no means original, and the execution, although decent enough, isn't really outstanding at all, imo.
Demo Data
is an unoriginal cardamom.

is it just me?

or does anyone else hate walljumping off one-ways? 3/5 cause i wanted to jump on the plants!!!! >:(
Demo Data
it came out terribly, you somehow pulled it off



o.o

4

Nice

loved it! <3

the tiles

were quite nice. i could tell that time went into the making of this map. 4.01/5

Really fun.

Good tiles, too.

AGD

4

This is fun to play. But I have seen this used a lot before.
Demo Data

Yeah.

Genius with a capital $. This is a really fun map.

Oooh

This is genius with a capital P. I cant fault, may people try this concept, think it will be cool, and end up with crap gameplay. You havent, well done! I would have given this a high 4.