NUMA

Survival Rate: 0.01%

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Author minimap4646
Tags author:minimap4646 dda multienemy nonplayable rated
Created 2009-01-11
Last Modified 2009-01-11
Rating
4
by 32 people.
Map Data

Description Took me a whole week. Ded to bhz.


(press 1 before playing)

Other maps by this author

Thumbnail of the map 'Glitched Tile test DDA' Thumbnail of the map 'Red Stars' Thumbnail of the map 'Umm.. Captain, We Have A Problem' Thumbnail of the map 'Marvleous extended' Thumbnail of the map 'bees sting' Thumbnail of the map 'MANNER'
Glitched Tile test DDA Red Stars Umm.. Captain, We Have A Problem Marvleous extended bees sting MANNER

Comments

Pages: (0)

yea

not enough close calls.

play in fbf

you might not know whats going on
NICE WORK! YOU GET A 5/5 FROM ME IN THE EXCELLENTS OF THIS AMAZING MAP!!!

ho ho holy crap

thats insane and for all you other commenters there were tons of close calls and it didn't lag at all 5/5

Oh,

my... God.
Very well done!

D:

That's freaking wild, man.

5/5

that's awesome. must have taken forever to make.

OMFG

how the hell do you even manage to make that?? that pretty dang awseom! and mine didnt lag.

HOLY!

Thats a lot of enemies!

Not many close calls though..

HOLY...

This is the king of close call ddas. 5/5
The enemies probably would've been used better if you didn't have those tiles in the middle.
You also could've probably gotten just as good close calls with fewer enemies and less lag.
Overall, it wasn't bad, though.

whoa

Thats a lot happening...

Didn't lag for me, though

@Adster

Woah >_<

really?

The survival rate should be 0.00%, but I thought of a way to beat it!
The example DDA is a little bit predictable, but it's pretty amazing.

2493 ms/f

=\
There were lots of enemies, but they weren't even firing most of the time because you blocked them with tiles, normal doors and trap doors. I loaded this DDA and expected a LOT of close calls, but I guess I was wrong.

P.S It wasn't laggy at all =/
Despite the lag, 4.5^

Not bad. It was kinda laggy, and with so many enemies and objects it was kinda hard to follow the ninja. One part in particular caught my eye, where N was stuck to the jump pad at the top around ~850f.

Personally, I think it would be better if there were few enemies but still just as many close calls, but I know that can be hard to make, even worse than this. 3.5/5 rounded up.

GREAT WORK

5/5

LoL!

great work! so good, looks like a pain to make lol, very laggy but great nonetheless, some of the chainguns don't notice you, but they probably did and I didn't notice because so much is happening, great work! 5/5 nice close calls, especially the hanging thing up top with the laser.