NUMA

One Tip, Be Careful

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Author Haloplayer117
Tags action author:haloplayer117 favs fun hard playable unrated
Created 2009-05-03
Last Modified 2009-05-03
Rating 4 more votes required for a rating.
Map Data

Description This is My favorite levelso far. Plz rate and comment. Oh and before I forget, i couldnt get the level to stop glitching, so dont use the first bumper at the top of the level, you'll know what i mean.

Other maps by this author

Thumbnail of the map 'WTF!' Thumbnail of the map 'Special Surprise inside' Thumbnail of the map 'First of many' Thumbnail of the map 'Frustration'
WTF! Special Surprise inside First of many Frustration

Comments

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demo data

ok i figured it out, i just used the userlevels way. u owned my level

demo data

so i load the map then i put the demo data in the second box and press 3 then Q then P?

demo

yeah
umm, did you do all I said with the demo
Demo Data

Green Hill zone

hey i've played that level before. it does look like the sonic game. u did a great job

i doent work

when i try to do the demo data i have it doenst do anything

better.

But then I am not a fan of trapdoors. Check out some of my maps for examples of aesthetics.

level update

there its fixed, now if you hit both of the trap doors, you'll never finish the level

level test

ya, ur right nDEAVOUR, u still can finish the level i will put them somewhere else. i'll let you know when its finished

trapdoors

ya, you can still finish it with the side one turned on but not hte top one, i think, i need to test it again.

demo data

thanks, nobody else would tell me =)

And demo data

Well first copy the map code and put it into the top textbox in n-editor. Then paste the demo into the bottom box. Click in the bottom box press 3 and then Q and then P. It will load the dmo data. Or you can paste the demo data along with the map data in the userlevels mode by clicking on the textbox and inserting the data.

Surprisingly fun

a 3 because it doesn't look to grea but the gameplay is reasonably good. Heres a hint, with the trapdoors add them somewhere else because you can still finish the map with them around the exit.