NUMA

Rage Isn't Needed

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Author Viil
Tags ... author:viil rated
Created 2009-07-13
Last Modified 2009-07-13
Rating
4
by 6 people.
Map Data

Description Be Calm

Other maps by this author

Thumbnail of the map ''-_Mechanism_-''
'-_Mechanism_-'

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OH. sorry.

wrong map ;-;

SENT COLLAB.

PLAY MY MAPS
i really think you guys should buy into the "mapmaking bot" theory lol, its a pretty epic idea. seriously my previous comment still stands :)

It's very hard to make an innovative and original action map.

It's Ok.

and ChaoStar thought i was a bot.
I just though since I disagreed with practically everyone else I should try to justify why and guide you to make more interesting maps. As for not posting early maps thats fine I think people don't realize that and thats why they think your unnaturally good, nobody really thinks your a bot (I don't think)

srry karma,

that was to chume.

and thanks karma, i guess i did get quite influence by them, and the drone door was from map theory..
These aren't my first maps, just the first two i put up here. I was just joking when i said ChaoStar was jealous. I just like making maps, and i just kept getting better and better from my very first map until i thought i would like to join NUMA, if you don't like that i'll just quit now. I used to be noobish too, i just didn't think i should upload the maps due to low rating possiblities. I'm just here to make maps. I'm not a 'good mapmaking bot' or anything, i'm just here.

crapp.... redo

majority of the tiles plus the box things from stalkr [nmaps.net]

The drone area from astheoceansblue's maptheory [nmaps.net] post 001 by astheoceansblue himself

Some other areas and tile ideas also from
astheoceansblue [nmaps.net]

Some enemy placements and oneways from ChrisE [nmaps.net]
They make good map but their not very interesting. For instance here you've ticked all the right boxes its smoothly linked mechanics, it feels playtested, there is no spammed objects, intelligently placed gold and yet it still only a good map it will never be great because it contains nothing original the drone-launch-pad combo was nice but you sandwiched it between sets of normal doors like everyones doing since atob making it generic. The gauss-slant section was nice but not enough to save the map. I don't think chaostar is jealous of you you've got a long way to go to get his levels of recognition he just wonders where the start is, where the trials and tribulations we all go through to become good map makers shaping us and giving us our own unique style in the process are you seem to have skipped them. If they don't exist I guess its not your fault but I don't envy you I enjoyed and to some extent still am enjoying my noobishness and if you delisted them you shouldn't have they have value even if you can't see it yet. You've only made 2 maps so I still have high hopes for you experiment and try and create something new its far more valuable than this brilliant generics stuff.

end generic rambling nonsensical speech I apologize for its contense
Demo Data

thanks

but, uh who was i influenced by?

Alright then.

You can get a demo whenever. :P

looks great! I can also see who has influenced you lol, but this map is very well executed, I can't seem to get an agd though :/ faved nonetheless, its a great map

Thanks

I just guess ChaoStar is jealous of my super aweomeness...
but ill believe your human. Great gameplay, and youve obviously developed your aesthetics well before submitting onto here, well done.

ps that drone portion is textbook straight from the Map Theory's guide.. with your launchpad twist :D

ummm...

yes...? what kinda question is that?

Oh did you see my first map, these aren't my first maps... i made many of them.

Hrmm.

Yet another Raede-like person. Are you really a person?

lol,

it is pretty hard to get out of there...

I would post a demo, but my computer is being super lagatronic... (laggy)

Dude

That was pretty sweet. You seem like you know how to map pretty well. Congrats on this man, this is a pretty darn good map. Tiles looked great, was nice and intricate too. Difficulty was perfect. I love the way you used the drone/door mechanic. I didn't like the gold; it was too sporadic and didn't seemed to be placed very well.

I noticed you like blackson's maps. You should check out some of mine, you could say they are similiar. (kinda)

Maybe we can collab some time.

This was fun

=D But that room where I died annoyed me. But 3.5/5 up. =D
Demo Data