NUMA

Old Steel Fire Calamity

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Author yungerkid
Tags auld author:yungerkid destiny indices race rated steel
Created 2009-10-21
Last Modified 2009-10-21
Rating
4
by 17 people.
Map Data

Description somewhat old collab with destiny. features the first instance of my new flow style. my mapmaking machinery is turning over again; expect to see a few more maps soon, races, and a mappack.

Other maps by this author

Thumbnail of the map 'Time Flows Bye' Thumbnail of the map 'Gasoline and Communism' Thumbnail of the map 'Geonosis' Thumbnail of the map 'The Basics Complete' Thumbnail of the map 'Twelve O'Clock' Thumbnail of the map 'Destiny's Child'
Time Flows Bye Gasoline and Communism Geonosis The Basics Complete Twelve O'Clock Destiny's Child

Comments

Pages: (0)

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The tile start is a little tacky, the flow was interesting along with the enemy usage.
You need to make a map with >=20 tile and >=20 objects. That is a rather severe hemerage on the gameplay front.
or did you want me to start?
I played this a while back, and I must say it's pretty difficult
faved

Great Race

Except there's like no room for error.

oh, yeah,

heh. maybe someday, or something. well, it wasn't two months, really. more like three days. flagmyidol, showing the new guys a thing or two is exactly what i hope to do. sometime.

oh wow :D nice

You....

....Still owe me a N-art of an elephant falling of a cliff with a rider falling with him.....
Frown.

Still, that thwump part is truly innovative. You could show these new guys a thing or two.

AGD

A lil' bit faster

This is the culmination of... two months? work. Whew.
Demo Data

Amazing

5aved, little confusing at times.
Generic RacE Grading O' Rubric (GREGOR)

Subscore Section
Fun Value: 9/10. Comments: I found it quite addictingly fun, except for a few frustrating parts (double-bounce block...ugh)
Flowiness: 8/10. Comments: A somewhat strained flow---there were definitely some slow areas. Good otherwise.
Aesthetics: 5/6. Comments: Looks nice, but doesn't establish a theme.
(9+8+5)/6 = 3.67/4 *subscore*

Multiplier Section: Scored in increments of x0.05
Originality : 1.15. Comments: LOVE the no-grav feel of the thwump area, and the perp jump was also a nice bit of flair.
Well-Integration : 1.10. Comments: The thwump area was very well-integrated with itself and with the flow of the race.
Replay Value : 1.0. Comments: Nope
Other Gimmicks : 1.0. Comments: None
3.67 multiplied by all multipliers = 4.64/5

Nice.
someone subs a comment while your writing one and says pretty much exactly the same...

the part where i die in this demo was pretty tricky :P

and am looking forward to more from you.
sorry bout double post
Demo Data

Also---

I can't wait to see more of your work! I loved your material in the Racepack.

Wow

I'll need to get back to reviewing this one when I have more time. Faved for now.

this is confusing

the thwump part was interesting, and the general middle section down the bottom with all the mines was great
i liked the flow for the rest of it as well.
pretty creative stuff.
the only complaint is the first launchpad and it's innaucuracy
4.5v
but i like your use of thwumps. 4/5

flow/path demo

...
Demo Data