This next procedure...

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Author formica
Tags author:formica awesome rated
Created 2010-06-09
Last Modified 2010-06-10
by 8 people.
Map Data

Description ... will be excruciating.

Other maps by this author

Thumbnail of the map '16-1: Underarm Overarm' Thumbnail of the map 'Brainstone' Thumbnail of the map 'Towerful as ever' Thumbnail of the map 'Brainstoner' Thumbnail of the map 'Cat- and- mouse' Thumbnail of the map '18-4: Light up the Sky (for Atramentis)'
16-1: Underarm Overarm Brainstone Towerful as ever Brainstoner Cat- and- mouse 18-4: Light up the Sky (for Atramentis)


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I don't get it, why that many bounce blocks? Wouldn't one or maybe two rows yield the same effect? Or was that on purpose so the lag would itself be part of the challenge? Anyway, I think this is a fine idea for a map, but I can see where complaints are coming from.

u should name it the lag mahcine

WAY TOO much lag. Unenjoyable. And what it looks it is like running up stairs.

Unless someone can explain the finety in this, 1.
So well done. Also come back. I'm happy to have been introduced to your maps(you got a feature recently btw)... also you owe me a ded. I say so and it is thusly true (check out your other maps with new comments) >.>
Demo Data

come back :(

where are you? leaving? again?



I think you added a new layer... and another... and another... and possibly a few hundred more.


Faster than ratatat's.
Demo Data


i can run it just fine. I get a bit of lag when u actually run it up like stairs (which looks awesome)


made a map [] like this one once. Cool idea :)

speed run:
Demo Data

Lag-puter says "TH1S R TAK1NG 2 LONG 2 LO4D".


but the lag was to fierce. And the rocket, the rocket!


so much lag. I got over 1000ms/f. :/

resubbed because NUMA wouldn't let me add an exit to the old version for some reason