NUMA

Machinate

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Author maximo
Tags author:maximo hard headache objective playable rated survival
Created 2010-08-06
Last Modified 2010-08-06
Rating
4
by 5 people.
Map Data

Description Okay, so this is a little different take on survival I think. It's a got a goal in the top room. You can get the switches and move to the bottom, which is arguably easier to "loop" or get into a safe rhythm, possibly extending your time, or you can try to survive the top long enough for the enemies to start to clear out and move to the bottom.

Whichever path you take the enemies will constantly cycle through the map ensuring a never ending wave of challenge that is different as the map progresses.

I was trying to focus on an evolving map, as well as one that had choices, something most survivals don't have. I think I achieved it.

Enjoy

Other maps by this author

Thumbnail of the map 'Sunkabooff' Thumbnail of the map 'Punch' Thumbnail of the map 'I Will Escape (Only to Return Again)' Thumbnail of the map 'Thrash, and in the end, perfection' Thumbnail of the map 'World: The Weight' Thumbnail of the map 'Expected'
Sunkabooff Punch I Will Escape (Only to Return Again) Thrash, and in the end, perfection World: The Weight Expected

Comments

Pages: (0)

it's okay

but personally I prefer survivals that challenge you in more interesting ways than just spamming enemies. Could also use a bit of spruicing up looks-wise. The drone train was unexpected and quite fun :P
Until I just lost track of things, so much to look out for.
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never cared for survivals, but I've never played one like this. I think one of the drawbacks of survivals is a lack of nuance, not so here.
****

interesting

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I really like this.
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