NUMA

Trench Rays

Thumbnail of the map 'Trench Rays'

Hover over the thumbnail for a full-size version.

Author BionicCryonic
Tags author:bioniccryonic rays trench unrated
Created 2013-03-26
Last Modified 2013-03-26
Rating 4 more votes required for a rating.
Map Data

Description libra

Other maps by this author

Thumbnail of the map 'Concrete -- Pylon' Thumbnail of the map 'polyethylene terephthalate' Thumbnail of the map 'Counterweight' Thumbnail of the map 'Yellow Tailed Brush' Thumbnail of the map 'Flighted Plues' Thumbnail of the map 'Yellow Tailed Spray'
Concrete -- Pylon polyethylene terephthalate Counterweight Yellow Tailed Brush Flighted Plues Yellow Tailed Spray

Comments

Pages: (0)

what I like and dislike about a map. And occasionally if something about a map resonated with me I like to do it in detail...

4chan clover?

It looks like a 4-leaf clover.
for a ten minute map

Hello Bio

I am glad you are making maps again. And I hope you leave me comments once and a while, I missed your harsh critique.

Tiles - The tiles were lovely, they were very symmetrical and simple and you used them very well. I like how in places the tile lines seem to almost match up but end up being slightly off. (4)

Gold - The gold was beautiful. They reminded me a little of lsudny's tiles and also a little bit like fireworks. I was a little annoyed by the gold on the bottom but I think the map would have looked worse without it. (4.5)

Mines (aesthetic) - I think a few mines might have looked nice but I am unsure, they might have looked out of place. (4)

Mines (enemy) - I think that if you had any dangerous mines it would have been too hard so I agree with you choice to not use any mines as obstacles. (5)

Enemies - The rockets were scary in a good way. They provided a great amount of danger and excitement. I didn't like how they seemed to group if they stayed alive long enough though. Not sure how that could have been fixed. (3.7)

Other objects - The Bounce blocks were nice. They looked great with the gold and they were kind of flowy to play on. (4)

Initial Impression (based on aesthetics and first try) - it bothered me that it was off center but I got over it. (4)

Overall gameplay - A little harder than I might have liked but still pretty fun. (4.5)

.17(4)+.14(4.5)+.03(4)+.13(5)+.28(3.7)+.05(4)+.07(4)+.13(4.5)=4.181

83.62%

4/5

∆∆

AGD

fun
Demo Data