NUMA

Dreams of the Underworld

Thumbnail of the map 'Dreams of the Underworld'

Hover over the thumbnail for a full-size version.

Author Tempus_Fugit
Tags action author:tempus_fugit hard unrated
Created 2013-06-27
Last Modified 2013-06-27
Rating 3 more votes required for a rating.
Map Data

Description This is a masochist's map. Addictively frustrating. Completion isn't terrible, but all-gold would truly be an accomplishment. Enjoy! Demos greatly appreciated.

If you're looking for something light and fun... try my last one?

Other maps by this author

Thumbnail of the map 'Breezeway' Thumbnail of the map 'Through the Pallisades' Thumbnail of the map 'Stairpoor' Thumbnail of the map 'Quadruplex' Thumbnail of the map 'Moleskine' Thumbnail of the map 'Welcome to Utah'
Breezeway Through the Pallisades Stairpoor Quadruplex Moleskine Welcome to Utah

Comments

Pages: (0)

May I use these tiles?

Faster

AGD
Demo Data

Beautiful, thanks!

I actually agree about the exit gold -- I mostly left it in for aesthetic purposes; shoulda known better on a map like this =/ Glad you figured out the bottom left, though -- I didn't really consider that people wouldn't notice, which was silly of me. Ah well, live and learn!

AGD

I have no idea how many times this took me; I didn't find it hard, exactly, but a test of focus.

I agree with frets on the gold under the exit and at the very bottom, (though once I figured out the trick for the bottom it was easy)
Demo Data

so cave
I think this kind of 1-csnap-off-wall-mines + cavey style overall and this kind of gauntlet map doesn't gel too well. Having said that it works better than the vast majority of these - you can definitely tell that you've put some effort into cleaning it up a bit. The gold under the exit/that jump was maybe a bit irritating, in that to do it well you had to be so close to the floorguard, and even still it was often hard to predict whether your jump would get clipped by the 1-tile too much. But it wasn't /reallly/ bad - something I can't really fault too much past personal preference. I found the very bottom left jumps in and out of that gold spot a little precise at first too, but on my last few tries I managed it a bit better, so that was probably just down to practice.

Nah, I understand, and I definitely trimmed some up from the original draft. Any specific ones you didn't like?

mmm

that's enough for me. haha. Pretty fun. In a frustrating way definitely, but fun. some of the jumps feel a little too flukey though. I mean pretty good overall, Just I think these kind of maps are always best when every jump is quite obviously possible, just the gauntlet nature of the map makes doing all these difficult jumps in a row a challenge. Of course all the jumps here are possible, they're just not quite as obvious/clean as I'd like them to be. But that's just preference. 4 :)
Demo Data

Yeah, completion's actually pretty easy -- bet you could do it pretty dang fast.
Demo Data