NUMA

Iron Tusk

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Author Hellheart
Tags author:hellheart playable puzzle unrated
Created 2006-06-25
Rating 3 more votes required for a rating.
Map Data

Description I got it! Something that just feels *great* to serve as a third level for Nedcon 7. This is another old map, finished and retooled.

It's far from easy. Until you hit the exit, you'll be doing momentum jumping. Should you try for the gold (of which I have a demo, for one side), you'll need to go through a precision set before you do another hard momentum jump.

It feels good, it plays well, it's been carefully tooled and it's hard ;)

Other maps by this author

Thumbnail of the map 'Billowing Cloud' Thumbnail of the map 'Diamonds are forever...and ever...' Thumbnail of the map 'Don't Stop the Moving' Thumbnail of the map 'Dancing on Razorblades' Thumbnail of the map 'Spelunking' Thumbnail of the map 'Apprehension'
Billowing Cloud Diamonds are forever...and ever... Don't Stop the Moving Dancing on Razorblades Spelunking Apprehension

Comments

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meh

the gold placement is frustrating

Gold Demo

I get all the gold on the bottom right side and all the hard gold on the top left side. The top side jumps are really quite hard, but I could do them consistantly if I was watching the right spot.

I skipped the two easier jumps on the top left, because I didn't want to die stupidly before I showed the last jump. If the momentum from the last one isn't enough to get that gold piece in the corner, you can slide down the slope near the mine and run back up to get the momentum to walljump up.
Demo Data

Completion Demo

Just ignoring the gold, this went quite fast, although it took me a bit to get up to the exit.
Demo Data