NUMA

WTF?!?!?!?!

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Author mr_x_lma0
Tags author:mr_x_lma0 test unrated
Created 2006-12-19
Rating 3 more votes required for a rating.
Map Data

Description Explore these glitches:
1.The laser that doesnt move and can fire from under a tile
2. The "electric" fence on the left hand side of the map
3. The thwump that doesn't move
4. The tramps that allow you to hover in the air
5. The bounce block that lets you walk through it
6. The locked door that allows you to go through it
7. The trap AND locked door that both allow you to go through them at the SAME time.
8. The mines that don't kill you... at least for about 1.5 seconds.
9. The smiley face with "odd" eyes.

And thats a total of 9 glitches. To disable the laser simply walk onto the trap door button on the tile above the bounce block. Oh and don't go into editing mode; coz that stuffs up the eyes on the face. Please rate!

Other maps by this author

Thumbnail of the map 'Heartbreak' Thumbnail of the map 'Channel of the Mines' Thumbnail of the map 'Death Cheater' Thumbnail of the map 'Take Gold While you Wait' Thumbnail of the map 'Devil horns' Thumbnail of the map 'Head Spinner (rpt)'
Heartbreak Channel of the Mines Death Cheater Take Gold While you Wait Devil horns Head Spinner (rpt)

Comments

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hmmmm

ok, this will take a while, yet nonetheless, here is a explanation on the glitches:
1. The laser: when a laser is inserted into a level, the code should look something like this: 6^300,468,5,0,1,1. The 0,1,1 at the end is important to us. Change the 1 in the middle to an NaN to just have an eyeball. Change the 1 at the end to an NaN to make it not move. Then place it on a single tile and *magicians language* the eyeball doesnt move...

2. The electric fence is simple. Put in tramps aiming into the wall. See the level for example.

3. The thwump: the code for a thwump is something like this: 8^612,516,1. The 1 at the end controls the thwump. So make it an NaN and it doesnt move.

4. The tramps: at the end of the script after a tramp is inserted is a number. -1 if its up; 1 if its down e.t.c. Change this number to an NaN and you dont move off the tramp.

5. Simple. Insert 9 bounce blocks, and 9 gold on top of it and if travelling at speed lets you walk through it.

6 & 7. Put a normal door on the same tile as the locked or trap door.

8. Gold delay; simple gold delay. Place a mine first, then tons of gold.

9. Explained in number one.

Well, this took to long to tell you. Anyway, happy glitching!

HEY

Hey howd u do that can u explain because i know how to do the trap door thing but how did u do the rest please tell me or send me some kind of code thanks btw 5/5

The gaussies in the top left are useless.
Otherwise - great.