NUMA

Cry

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Author nevermore
Tags author:nevermore playable puzzle rated
Created 2005-06-04
Last Modified 2005-06-04
Rating
4
by 15 people.
Map Data

Description Another no-enemy jumper by me, and in my opinion, this one\'s infinitely better than the last. I suggest doing the section second from the right first. It\'s the hardest.
This one will take a lot of practice, and frame by frame will probably help you in no way, because this one isn\'t about perfect walljumps.
Post your demos.

Other maps by this author

Thumbnail of the map 'Blasphemy' Thumbnail of the map 'Spar' Thumbnail of the map 'Touch' Thumbnail of the map 'Utilize' Thumbnail of the map 'Oompah' Thumbnail of the map 'Croatoan'
Blasphemy Spar Touch Utilize Oompah Croatoan

Comments

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Fantastic !

5/5aved ! favorited !

Fun stuff.

I tend to like these sort of maps.
Demo Data
but I can't do backwards slope jumps ._. 5/5

It's got

4 written all over it. Nice.

argh!

so close... I even grabbed onto the wall once, but didnt jump quick enough. Fbf actually would be helpful for that last jump, but I refuse to use it :)
Demo Data

dang...

really nice jump puzzle. I looks great, and is fun play. I will work on a demo later today...

Shazam!

All gold demo.
Demo Data

i like it

but its too hard for me. not that im the best so 5/5. i like maps like this that are hard AND easy on the eyes.

Alright

I edited the trap doors out. The oneway really is a necessity, because if I replace that with a wall, it:
1) Strays from the style
2) Makes it much harder. A oneway can be slid on from a lower position, so the walljump would have to be higher if you were trying to reach the tile.
It would have been impossible, and if I stretched the second pole, it would have made the jump to the third one really hard.
I put in the first trap door because I didn't want people to complain about the hardness, but I guess I'll edit it out.
I added the second one because sometimes people complain about the ninja dying after the level is over.

Hmm...

Nice, but the trapdoor and one-way sorta ruin the overall effect. Still pretty darn cool though.