NUMA

leafy

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Author apse
Tags action author:apse playable rated
Created 2009-11-05
Last Modified 2010-12-08
Rating
4
by 6 people.
Map Data

Description .

Other maps by this author

Thumbnail of the map 'shuckleheads' Thumbnail of the map 'mind enclosure' Thumbnail of the map 'rock stew' Thumbnail of the map 'a cellar full of coal' Thumbnail of the map 'time vault' Thumbnail of the map 'pool of rocks'
shuckleheads mind enclosure rock stew a cellar full of coal time vault pool of rocks

Comments

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ok

adressing those three problems -
1. to find the teleporter wasn't too tricky. i agree, maybe some gold would've made it easier to find, but as it was the only way out of that enclosure, it shouldn't have been to hard to find. and i have never been killed by it, so you must have been going faster than i could manage.
2. there is a simple way to stop that drone. see demo.
3. see demo.
Demo Data
apgd
Demo Data

I love this map

The gold and the structure were perfect but for 3 small reasons it started to really frustrate me after a bit of playing.

Firstly the teleporter was completely unneeded. I couldn't find if without going into edit mode as there was nothing to indicate it's presence, It force you to go back on yourself whatever route you were taking and if you happened to be in a high-speed chase by a rocket and therefore entered the teleporter a high speeds it killed you. Just ditch that teleporter and take out the one-ways and it would be better.

Secondly the drone pathing go really irritation as it would always seek across to the right especially if you tried to start quickly and then get stuck there blocking access to the exit and lower gold. This was probably intentional and is quite clever but not fun it just gets really annoying having to avoid luring it over there the whole time.

Finally the bottom-right gold doesn't seem to be gettable see demo or if it is its too hard really annoying.

Its still a good map but fix these problems and it would be a great map.
Demo Data

yeah

i got your point. thanks for playing.

What I'm saying is

I think all the right-half mechanics might have been better suited in a different map. It just didn't fit here.

aww

i loved that thwump part.

It felt too busy

as if you were just trying to take up the whole screen through any means possible. The rocket sections were great, but the right side (particularly the thwumps) felt like a last resort to fill space D: Nevertheless, that gold is sexy as hell.

3/5
a better tileset would be nice.